Friday, January 14, 2011

"Kiss me deadly" by Lita Ford comes to mind

The Succubus is the HQ choice for the Wych Cult in all of us. She, much like the Archon is both cheap in points and can be highly effective.
For only five points more than the cost of an Archon we get a lady with WS 8, BS 6, strength 3, toughness 3, wounds 3, initiative 8, attacks 4, leadership 9 and a 6+/ 4++ save. She comes with a close combat weapon, splinter pistol, combat drugs and plasma grenades. So, like the Archon she can get a re-roll on missed shooting thanks to the BS 6 (yes you need a 6 if you miss on the re-roll, but it is something). The weapon skill pretty much ensures she will always hit on 3+ in combat, mostly. The toughness and strength are typical and make her a bit vulnerable in combat, but the initiative and weapons can help with that.
She also has the gold standard Power Through Pain, Fleet, Night Vision, Combat Drugs and that wonderful 4++ invulnerable close combat Dodge save.
The Succubus does not have the extensive wargear section that the Archon has, but she has some options. Well she has mostly the same options as the Archon and most squads: Venom Blade, Power Weapon, Agonizer, Electrocorrsive Whip, and Blast Pistol. These can replace either or/ and the close combat weapon and splinter pistol. She may also replace both standard weapons with Hydra Knives, Shardnet and Implaler, or Razor Flails.
Last she can grab Haywire Grenades for a small cost, but do you really want her fighting vehicles? Yet, if you have spare points then these will be on her to fill the gap.
This HQ is not as versatile as the Archon. I only see one form for running her, close combat. Duh, like anyone thinks any different. Since 50% of the Combat Drugs will really help her, the weapons taken are sort of whatever you like.
I do think that swapping out for Wych weapons is a bad choice. These can be taken in squads and don’t truly help an Independent Character.  Sure, the Razorflails let you re-roll to hit and to wound, but I would rather equip my Succubus differently.
I would run her with a Blast Pistol to threaten some armor and crack open rhinos and such to assault what is inside. Then I would throw in...…wow a tough decision. Do I go with the wounding 2+ on a lot of attacking Venom Blade? Do I go with the Agonizer to always wound on 4+? Go for the trusty old Power Weapon? Well since we have no idea what Combat Drugs we are running with I would probably go with the Power Weapon. Sure it is strength 3 and I abhor this 99% of the time, but with drug rolls of 3, 4 and 5, the strength 3 is somewhat mitigated (+1 strength, re-roll to wound, +1 attack). Either she fights like at Astartes-like strength, gets beneficial re-rolls to wound or has so many attack, some have to wound.  Then there is the chance to (hopefully) get a couple Pain Tokens and then she is Furious Charging at strength 4 or 5 (drug roll  depending). So the standard boring old Power Weapon and Blast Pistol is what my Succubus would bring to battle. For the record this is only because of the Combat Drugs, I still believe strength 3 power weapons are a bad choice in a mostly Marine world.
As an alternative, I guess you could drop the pistol in hopes that something else will open vehicles. Then I would have her carry a Venom Blade and Power Weapon instead. This combo could be used against multiple threats. This combo can also benefit from the same Combat Drug rolls I stated just a paragraph ago.
She also needs a squad to run with, ideally Wyches since they complement each other so well. I could also see her bolstering Wracks or Grotesques. She can add much needed leadership to them and would gain their toughness (for shooting damage) and get a Pain Token to boot. Either way the Succubus is a fairly cost productive HQ if you want them cheap and stabby.

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