Wednesday, November 28, 2018

D&D Post Game 11-23-18





A ½ elf warlock, an elf ranger, a dwarf fighter and two human clerics walk into the town of Drakka.
They were part of a small group of travelers going by boat through the Twilight Fens to this town on the edge of nowhere.
They all had slightly different agendas, but would soon realize they were all working to the same goal.

The group of strangers were met (along with all the other ship passengers) on the dock by the local constable. He welcomed them to the town and then gave his little spiel about keeping out of trouble in his quite town. Then the strangers all split to explore their new surroundings.
  • The human clerics began to investigate the town for signs of corruption. They were both warned that something was rotten in this town.
  • The ½ elf warlock had been informed by his patron that there was shenanigans of the planar variety occurring in Drakka and to root them out.
  • The dwarf had been to scout for the Northern Army and was looking to see if Drakka would make a location for a garrison, if the populace would be tolerant of a dwarf force occupying the landside and to see what defenses this town had.
  • The ranger came to explore and see more of the natural world outside of his forest homeland and to learn more of the world of men.

The clerics, ranger and dwarf investigated a few abandoned homes and were set upon twice by frenzied lizards and ambushed by robed figures in the midst of some arcane ritual. They put these three men down and notified the constable, who was clueless to this sort of arcane activity in his town. He did seem angered by this and went about making sure this was a singular event.
Like this...but with a hood
The warlock went to investigate the local graveyard and temples, only to discover they were closed (and guarded) to the public due to the swamps reclaiming that area outside of town.

A little smooth talking from the ½ elf and he was able to get past the graveyard gate guards and found that the area was flooded like the was told. He also searched the first temple (to Waukeen) and found the place empty, filthy and defiled. He had no time to investigate the second temple as the guards were returning to the cemetery gates.

Now the adventures knew there was something foul going on in this little town they just needed to figure out the who, why and where of it all.

After interviewing a few more citizens, business owners and the mayor the party was stuck again as to what was truly going on in this town. Eventually the warlock accessed his powers and was able to charm a local shop keep he thought was part of whatever was happening in town. A simple charm spell and the shop keep opened up to questions from the warlock. He soon knew the who and where of the events going on in the town. A small cult had formed over that last decade. It was led by one Bertram Beswell, the charismatic owner of the Golden Frog Inn. They were worshipping an ancient eldritch power, but for what gain was still unknown. The warlock took this information and went to meet with the clerics, dwarf and ranger who he had also seen investigating the town.

The five of them went to the Golden Frog and procured rooms for the evening and waited for nightfall. The warlock had spoken to Bertram and exclaimed he and the rest were fellow believers here to worship. Bertam welcomed them and said to meet in the cellar of the inn after close for the evenings “festivities.”

Friday, November 23, 2018

D&D Pre-game 11-23-18

Nestled between the southern tip of the fetid Twilight Fens and the northern edge of the Desolate Hills, sit the town of Drakka.
Drakka is a community of a roughly one hundred persistent citizens and amount the same in visitors, hunters, wanderers, fortune seekers and people who just don’t want to be found.
They have a small civilian militia and have surrounded the town with; high palisade walls, a moat and clear open fields full of knee high fields of blister wort ( a hardy plant known to cause painful blisters to exposed skin).

The local government has procured peace and trade treaties with the local lizard man tribes. This also helps keep the town safe and stocked with need supplies in the lean months.
Their only “real” export is a bit of fine leatherworking created from the hides of the local reptile fauna. It is said to be as strong as chainmail, but as light as common leather jerkin.
Although, for the most part, Drakka is a simple community based around a few local farms and a handful of artisans.

There are only two main reasons one comes to Drakka. The first is to hide. A town at the far end of the realm in a harsh environment that is not easily accessible, makes for a good refuge for those skirting the law. The second reason is to venture into the nearby swamplands in search of fortune.
Look at the pretty swamp lands. There should be any danger there.....
 
Drakka was founded near and almost upon the ruins of a long dead city. There are bits of ruined buildings, temples and various structures starting just a few hundred yards south of town. Several archeological groups leave from Drakka every season to study these ruins. Sadly, very few return and those that do….well they are never truly “right” again. The deep swamp and the ruins within are not for the faint of heart or the ill prepared. Yet they still draw dozens and dozens of people every year looking for fame, fortune or possibly something darker.
 
The town name was actually derived from an old wooden marker left outside the swamp ruins. A wooden marker where the only letters that could be deciphered were DRAKKA. Townsfolk once were very curious to the original meaning of the letters left on the marker, but over time (and many lost family to the ruins) they gave up caring. Now it is just a name and a draw for certain groups of people. People that the town will happily accommodate. Especially, since adventures and scholars usually come well stocked with gold crowns to spend before they leave to search the ruins.

 

Thursday, November 22, 2018

Pass the stuffing or Crom will laugh at you and cast you out of Valhalla!



Even Conan is in the Thanksgiving spirit today!
Look at him attack that traditional holiday bird!

By Crom have a good Thanksgiving today!


Tuesday, November 13, 2018

“Excelsior!”



So many great stories, characters and memories because of this guy's creations.
I wouldn't be half the nerd I am today without him.



Friday, November 9, 2018

Fallout 76 B.E.T.A

Well after some issues obtaining my pre-order B.E.T.A code… I got a few hours with Fallout 76 on the PS4.
I have to say…..I’m not super impressed.

Time to strap on the old Pipboy and head out....

What was good?
  • Familiarity-This has the look and feel of a Fallout/ every other Bethesda open world game.
  • The character creation felt like Fallout 4.
  • The game play is like Fallout 3, 4/ every other Bethesda open world game.
  • A lot of the same perks as every other Fallout game are there  and some new “fun” perks as well.
  • PVP is supposed to be a don’t engage won’t be engaged situation. I want nothing to do with PVP so this could make it less of a hindrance.
  • You can silence all the players in your little server world and block them from seeing them or  being  seen by them on the world map. It isn’t much, but it makes me happy since I hate most humans.Keep reading to find out why.