Friday, November 23, 2018

D&D Pre-game 11-23-18

Nestled between the southern tip of the fetid Twilight Fens and the northern edge of the Desolate Hills, sit the town of Drakka.
Drakka is a community of a roughly one hundred persistent citizens and amount the same in visitors, hunters, wanderers, fortune seekers and people who just don’t want to be found.
They have a small civilian militia and have surrounded the town with; high palisade walls, a moat and clear open fields full of knee high fields of blister wort ( a hardy plant known to cause painful blisters to exposed skin).

The local government has procured peace and trade treaties with the local lizard man tribes. This also helps keep the town safe and stocked with need supplies in the lean months.
Their only “real” export is a bit of fine leatherworking created from the hides of the local reptile fauna. It is said to be as strong as chainmail, but as light as common leather jerkin.
Although, for the most part, Drakka is a simple community based around a few local farms and a handful of artisans.

There are only two main reasons one comes to Drakka. The first is to hide. A town at the far end of the realm in a harsh environment that is not easily accessible, makes for a good refuge for those skirting the law. The second reason is to venture into the nearby swamplands in search of fortune.
Look at the pretty swamp lands. There should be any danger there.....
 
Drakka was founded near and almost upon the ruins of a long dead city. There are bits of ruined buildings, temples and various structures starting just a few hundred yards south of town. Several archeological groups leave from Drakka every season to study these ruins. Sadly, very few return and those that do….well they are never truly “right” again. The deep swamp and the ruins within are not for the faint of heart or the ill prepared. Yet they still draw dozens and dozens of people every year looking for fame, fortune or possibly something darker.
 
The town name was actually derived from an old wooden marker left outside the swamp ruins. A wooden marker where the only letters that could be deciphered were DRAKKA. Townsfolk once were very curious to the original meaning of the letters left on the marker, but over time (and many lost family to the ruins) they gave up caring. Now it is just a name and a draw for certain groups of people. People that the town will happily accommodate. Especially, since adventures and scholars usually come well stocked with gold crowns to spend before they leave to search the ruins.

 

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