The second or third game of Hordes we have played, now in written and pic form!
Druid 1
Kaya casts Occulation on all the beasts. This
gives then stealth to protect from incoming spears. Then she forces them to run.
The warpwolf is riles to generate extra fury for next turn.
Trollblood 1
Madrak forces the Impalers to run. He fores the
Axer to cast its rush animus. This gives him 2" extra movement. Then it is
forced to run.
Druid 2
The Argus near the Axer unleashes his Doppler
Bark. This hits the Axer and lowers his DEF and keeps him from
moving.
The Warpwolf buffs for +2 strength and charges the
Axer. The bite attack hits and only does 4 damage. Then the first claw hits, but
fails to damage. The second claw hits and boosts damage to to disable the mind.
A fourth attack is forced and hits. The damage negates the body spiral and a bit
of the spirit.
Kaya Spirit Doors (teleports) the Argus closer to
the action. She then casts Occulation on herself.
Trollblood 2
Madrak cannot leech any fury since he is full.
Threshold checks must be done. The Impalers pass. The Axer
frenzies!
The Axer activates and attacks my wolf. He hits, but does no
damage. Then he is done this turn.
The Impaler's start to huck spears at the
Warpwolf. The first Imaipler misses and is forced two additional times to thorw.
These miss as well. The second Imapiler activates and misses. Then he is forced
to throw twice more and misses those as well.
Madrak casts Surefoot on the AXER for +2 DEF and
immunity to knockdown. He then fires Stranglehold off at the Warpwolf, but
misses as well.
Druid 3
Warpwolf buffs for strength again.He bites the
Axer and hits hard enough to finish him off. The Axer falls with a bit chunk
bitten out of his belly. Madrak reeves the fury. He is full at 5.
Kaya rile the Warpwolf to help replenish some fury.
She casts Occulation on all the beasts.
The Argus activate and are both forced to run
ahead.
Trollblood 3
No leeching fury, so here come the threshold
checks. The first Impaler passes. The second Impaler rolls a 12 and frenzies.
He charges the Impaler in front of him. He hits and with auto boosted damage he
does enough damage to cripple the mind and almost wipe out the body of his
buddy.
Madrak chooses to go next and spends a fury point
to heal the mind of the freshly hurt Impaler. He then casts Stranglehold on my
Warpwolf. Madrak is 4.75" away so my stealth will be negated. He boosts to hit
and misses. He then he chooses to throw Rathrok and spends fruy to boost to hit.
He connects and the damage wipes out the body aspect of the Warpwolf. A most
impressive bit of damage!
The free Impaler moves to get a clean throwing
lane to Kaya. (Didn't see that coming, damn!) He boosts to hit and misses. He is
then forced to throw again and boosts to hit. He connects and does 4 damage to
my warlock. How rude! He hit a girl.
Druid 4
Leech all my fury back, and full at 6.
The Argus cannot charge Madrak since he has a
magic scroll of not allowing it when in the front arc. So, a full advance and
then a combo strike from both heads is on the way. A boost to hit and boosted
damage does 12 points of damage to the warlock. A second attack is forced and
misses.
The Warpwolf is first forced to regenerate and
refills 2 points to his body aspect. Then he buffs for strength and advances on
the Impaler, who is shaking off his frenzy to see a big angry dog coming toward
him. The wolf bites and does enough damage to wreck the mind and body of the
troll. He then misses with his first claw. The second claw hits and removes all
but one point in the spirit spiral. A fourth attack is forced and hits. The
Impaler is torn asunder.
The second Argus advances and attacks Madrak. He
boosts to hit with a combo strike and hits. He boosts the damage, but Madrak
uses his amulet of "NO SOUP FOR YOU!" and negates any damage. I have too much
fury on the board and don't force another attack. Kaya activates and uses two
fury to heal the Warpwolf a bit more. She Spirit Doors (teleports) the Warpwolf
near the Argus to get him closer to the action. She then casts Soothing Song to
remove one fury from all her beasts. This leaves 6 fury on the board and Kaya
with 0. Hooray for fury management!
Trollblood 4
The remaining Impaler moves to get another throw
at Kaya. He uses his animus, Farstrike, to gain 4" of extra range. He boosts to
hit and misses.
Madrak activates and is in dire straits. He is
accosted by dogs on both sides and now a giant wolf has appeared nearby. He
begins by trying to cut down the first Argus to attack him. He dives into his
fury pool and boosts his first hit with his mighty ax. He connects and wipes out
the mind spiral and does a tiny bit of damage to the body. He spends to attack
again. A miss! Another fury to attack. Another miss! The trolls just cannot
connect with attacks this game.
Druid 5
The end is near.
The Argus goes first and attacks the troll
warlock. He boosts his combo strike and hits. The damage is enough to drop
Madrak. However, the is Tough. This allows him a 1-3 chance (5 or 6 on D6) to
not die. He rolls a 6 and is still alive with one point of life left.
Looking confused as to why the troll is still
moving, the second Argus attacks. He auto hits since Madrak is knocked down. The
damage drops him again. Madrak rolls for another toughness test and fails. The
second head of the Argus sniffs the body and then begins to howl. The troll
leader has fallen. The Warpwolf turns and spies the remaining Impaler. The
troll warbeast drops his spear and sprints off into the forest.
The druids have won the day!
What we learned...........
We need the big kid rules as the quick start is lacking after a few games.
Rate of fire on ranged weapons. Missed that bit.
Upkeep those spells!
-4 to hit rolls when trying to throw in melee is
rough.
Rathrok can put out some damage when
thrown.
Still missing/forgetting some rules but we'll get there (and the internet never fails to point out errors)
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