When
diseases, plagues, viruses, fungi and all other manner of disgusting is needed
then look no farther than Typhus. He is a champion of Nurgle and just chock full
of disgusting awesome! If you are a fan of the Death Guard, then you should be a
fan of this guy.
Typhus comes with: WS 6, BS 5, strength 4, toughness and
initiative 5, 3 attacks, 4 wounds, leadership 10 and a 2+/5++ save. He is armed
with the Manreaper, terminator armor, Mark of Nurgle and blight grenades. He has
the warlord trait Lord of Terror, is a champion of Chaos, independent character,
has vets o’ the war, feel no pain, is level 2 psyker, houses the Destroyer Hive
and can use Plague Zombies. Surprise! He makes Plague Marine troops.
He isn’t cheap running at points. Is he worth
it?
Lord of Terror-
gives Typhus the Fear rule. This rule is virtually useless as so many armies
ignore it or can easily cope with it. I guess Fire Warriors, Guardians and
Ratlings might be bothered by this, but that is really it. What a totally lame
and useless trait.
Manreaper (or man
raper) - is a two handed sickle that the Death Guard elite were famous for
using. It gives +2 S AP 2 in close combat. It is a force weapon and follows
those fun rules. It is also a demon weapon, so don’t roll ones when attacking.
Finally, it is unwieldy so Typhus will be striking at initiative 1 which sucks,
but it balances him a bit?
Destroyer Hive- is
a special ability that can be used once per game. See Typhus is a big ole ball
of plague, rot, disease, snot, farts and just plain ick. During the assault
phase he can unleash this upon his enemies. You center the large
blast template over Typhus. Then all units that it touches take an auto S4 AP2
hit. The number of hits is equal to the number of models in the unit. These hits
ignore cover and Typhus is also immune to this.
Plague Zombies- are
a thing that Nurgle does with some weird plague bit. Plague Zombies are a new
take on cultists. They lose their weapons as they are walking dead duh! They are
allowed no weapon upgrades. They gain Feel No Pain, Slow and Purposeful and
Fearless. Plus they would be super fun to model.
Typhus is a rock star! Having +2 strength in close
combat, toughness 5 and 2+ armor is pretty sweet! His weapon can put out some
horrendous damage with the demon ability. He can also open his armor and release
whatever smell is hold up inside there to kill people around him. His choice in
psy powers is descent and useful to boot. Plus his model is one of the few Chaos
HQ’s that doesn’t look like crap or need a huge overhaul. His ability to turn
frightened cultists into fearless brain eaters, or better yet fearless objective
sitters is pretty damn awesome too. The downside I see is his cost and his
weapon dropping him to initiative 1. Still that is the G.W. “balance” in effect.
I would still use him if I wanted a pure Nurgle army. A pricey HQ that opens
tough troops and zombies is a positive in my wyrd little world.
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