When an
Overlord taken as an HQ then he unlocks the option to take a Royal Court. The Royal Court is made up of a combination
of Lords and/or Crypteks. The Royal Court is counted as a HQ unit that doesn’t
fill a force organization slot. It can be composed of 0-5 Lords and 0-5
Crypteks. These can all form one unit, or they can be split-up and placed in
Warrior, Immortal, Deathmark or Lychgurad squads. Only one member of the court
can be placed in a one of these squads (like Wolf Guard, Sanguinary Priests, Heamonculi
Imperial Priests etc). This option in not available to a Destroyer Lord, since
he is too much of a jerk and nobody likes to hang with him.
The Necron
Lord can be an aspiring to become an Overlord, he could be one of any number of
nobility turned into a kill-bot, or they can be part of some fancy entourage. Whatever
they are, Lords are basically a generic Overlord. They have one wound and one
less attack. They have all the silly Necron rules and the Everliving rule as
well. They come armed with a staff of light and may swap that for: Hyperphase
Sword (free), Gauntlet of Fire (+5), Voidblade (+10) or a Warscythe (+10). They
can also purchase Sempiternal Weave (+15), Mindshackle Scarabs (+15), Tesseract
labyrinth (+20), Resurrection Orb (+30), and a Phase Shifter (+45). Their basic
cost is 65 points cheaper than a bare bones Overlord.
Not much to
say about this guy. He can be given all manner of extras, but he is still a
single wound model. Personally, I could not spend the points for any gear
except a warscythe. Everything else is either useless or points better spent
elsewhere. Give him a warscythe and attach him to a squad to give them the
chance to do some damage in close combat, or to help if the squad has to fight
a vehicle. I don’t see too much use for a Lord. I guess they could form a
pseudo-Lychguard unit with five guys and all having warscythes. They could also
be Marine killers with just five staves of light. They could be a walking
Praetorian-ish squad. Yeah, these are a stretch but I’m thinking outside the
box.
Crypteks are
the mad scientists of the Necron race. They focus of a certain field of
“science” and wield to have devastating effects. They use technology like other
races uses psychic powers. They are a
Necron Warrior when it comes to stats. The only difference is they come armed
with a staff of light. This does make him cost almost twice as much as the
standard Necron Warrior, or ten points cheaper than a Royal Court Lord.
There are a
few different technologies that Crypteks study; by choosing one they become a
Harbinger of that school (class, group, what have you). Then they get a fancy
techno staff that does something super cool! This also allows access to fancy
weapons and gear (two extra things for each Harbinger class). There can be many
of the same Harbinger, but they cannot all have the same gear. My
thoughts are this color.
Harbinger of Despair
Abyssal Staff +5 points- a S 8 AP 1 flamer
template weapon. Awesome….wait it wounds vs. the enemy leadership score. So it becomes a lot less awesome since most armies will
be leadership 9.
Night Shroud +10- is used in the shooting phase
instead of a firing a weapon. An enemy unit within 18” must instantly do a
morale check. WOW a moral check! Well since these
are pretty pointless, see above comment.
Veil of Darkness +30- is used in the movement phase
to deep strike anywhere on the board. It is automatic, follows the deep strike
rules and takes the Cryptek and any squad he is attached. It cannot be used if
the Cryptek is in combat. A fun item, but is it
really worth the added cost of a second Cryptek? I say no. Deep striking is
great for movement, but for me it is too expensive for a one unit teleport.
Harbinger of Destruction
Eldritch Lance +10- is a staff that is fired with 36” S8
AP 2 assault 1 A very nice weapon and super popular
with the interweb crowd.
Gaze of Flame +10- this gives the unit defensive
grenades. PFFFFFFFFT!
Solar Pulse +20- is one use only. It can be used at
the start of any turn. It will end
night fight (and the silly rules) for that player turn, or cause night fight
(and the silly rules) for that player turn. So, another
popular item with the interweb crowd. I
think it is a waste of points for a one use item. Sure the enemy might not be
able to shoot long range, but their mid-range can still hit you. Save the points
for something else.
Harbinger of Eternity
Aeon Stave Free- this is a close combat weapon.
A model that takes a wound from this staff will lower their BS, WS, initiative
and attacks to 1 for the remainder of the game. They will also lose the Fleet
special rule if they have it. A weapon for a
Crytpek in close combat woweeees! Sure if that multi-wound model happens to
take a wound from this he is kind of boned, but he has to take a wound from
this. Good luck there! At least they don’t charge for this turd!
Chronometron +15- allows for a single re-roll each
phase for a Cryptek or his attached unit. A great
ability, but tied to the choice of the stinker that is the Aeon Stave.
Time Splitter Cloak +30- gives a 3++ save to the
Cryptek. For those people who really really want to
keep their single wound Cryptek alive. If you are that worried, just by a
another Cryptek one instead of this item.
Harbinger of the
Storm
Voltic Staff Free- a range weapon with 12” S5 AP –
assault 4 haywire. Haywire is like the Dark Eldar grenades. A vehicle hit takes
a glance on a roll of 2-5 and a penetrating hit on a 6. I don’t hate this weapon. It has a nice strength, high rate of fire,
and can really fudge with a vehicle. The range and AP- are the big downers for
me.
Lightning Field +10- when an enemy assaults the
Crytek or unit they take D6 S8 AP5 hits before blows are struck. More useful than defensive grenades…..maybe not. The
randomness bothers me too much. Can always quote Flash Gordon when using it
though and that would be awesome!
Ether Crystal +10 when a unit deep strikes within
6” of the Cryptek or his unit, the they automatically suffers D6 S 8 AP 5 hits.
If there are multiple Ether Crystals within 6”, then add 1 to the number of
hits. Another random item and even more situational
than the lightning field, a big pass unless all you play is Demon armies.
Harbinger of
Transmogrification
Tremor Staff +5- is a ranged weapon with 36” S 4 AP-
assault 1 blast quake. Quake makes any unit hit treat open ground as difficult
terrain in the next movement phase. Here is another
of the interweb favorites. People like to combine this with the C’Tan Shard
terrain ability. I’ll pass as that is too much of an expensive gimmick.
Seriously why waste points on the C’Tan and then this? Nice that Quake it works
off the hit and not wound, but you still have to hit with a scatter chance
blast.
Seismic Crucible +10- is used when an enemy unit (only 1)
makes an assault move toward the Cryptek or his unit; they subtract D3 inches from
their move. This lasts only during that assault phase. WOW,
another item as useful as the lightning field and gaze of flame. If you can
always stay 2 inches away from the enemy with the unit this is in, it is super.
They’ll never get assaulted, unless there are two enemy units nearby.
Harp of Dissonance +25- is a ranged weapon with infinite
range S6 AP- assault 1 entropic strike. Infinite
range is awesome! The rest of it is kind of meh. There is a better way to get
entropic strike (and a lot more of it too) in an army. Plus a weapon called a
harp belongs in a poncy Eldar codex.
Wow quite
the list huh? There are only a few choices I really like and would take, the
Eldritch Lance. It is such an easy choice. Throw five Crypteks in a Ghost Ark with five
lances and you there is a nice Necron Devastator squad. The Ark gives some
safety and can be useful for any Warriors nearby. The Voltic Staff is more of a really
want to try it choice for me, you know for that thing called fun. Having a
group of five Crypteks with this weapon either alongside a squad or floating in
a Ghost Ark. They can lay down an Imperial Guard Punisher Cannon worth of shots
with a better BS.
I want to
like the Abyssal flamer template staff, but I can’t. Wound vs. leadership is
crap! If every army wasn’t leadership 9+ (or 8 if you’re lucky) then this could
be a great weapon. Needing a 5+ to wound with a S8 weapon is just mind boggling
stupid! Plus it does nothing to vehicles. It would be better as a S5 AP3 template
and then it might see some use, but sadly it is not. The other staves are drek
and I wouldn’t bother taking any of them.The gear that is available to the Crypteks I would pass on as well. Unless you play in some area where any of that stuff is usefeu. For me it is just added extra cost, I would rather just take more guys or another Cryptek to join a squad.
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