Monday, May 28, 2012

Necron HQ review, the Timelord is the Hulk!


Orikan, The Diviner, is another Cryptek, an astromancer, able to calculate the events of the future from the stars. He predicted the the Eldar’s fall, rise of the man, the Horus Heresy, and the rise of the Tyranids all many thousands of years before they came to pass. He can even divine lesser occurrences such as the destinies of individuals. Now he isn’t always 100% accurate and then it gives him a bit of a fit. When he is wrong, it usually has him jumping down the timeline to fix the “error” so his prediction correctly comes to pass. He can also get all super charged during battle for some idiot reason too.





This is the second of the Cryptek HQ choices. He barley beats out Szeras for most useless HQ choice. He comes with that super Cryptek stat-line : WS 4, BS 4, strength and toughness 4, wounds, initiative and attacks of 2, leadership 10 and a 4+/3++ save. He is armed with a phase shifter and a transdimensional beamer (probably one of the worst guns in game, look it up here if you don’t know (horrible gun review here!). He also wields the Staff of Tomorrow and Temporal Snares. He has the Necron silly rules, is Independent, ever-living, has the Lord of Time and The Stars Are Right special rules. He will also cost the Bartender’s Local Union of Las Vegas in points.






Staff of Tomorrow- allows for a re-roll on hits and no armor saves in close combat. Yeah this weapon actually kind of rocks! I'll never poo-poo a re-rolling to hit non-power power weapon.


Temporal Snares- are a one use per game item. That one use is during the first game turn. This make all enemy units count as moving through difficult terrain, during their first movement phase. They also take the lowest dice when rolling distance not the highest (if there are more than one die is rolled). This seems pretty impressive and might be, but not for what he costs and his other special rules.


Lord of Time- is another one time use rule, but you control when to use it. At the start of Orikan’s turn all unsuccessful reserve rolls, must be re-rolled. A fairly meh! ability here. Well, unless you love to play the reserves game.


“The Stars Are Right!” – is what makes me hate this guy. On the start of your turn roll a D6. if you roll less than the turn number then Orikan becomes empowered, or goes all Hulk. He then gains the following profile: WS 5, BS 5, strength and toughness 7, wounds, attacks and initiative 4, leadership 10, save 4+/3++. WOWEEE! AWESOME! Well no! After this happens you continue to roll at the start of your turn. If you roll less or equal to the current turn, Orikan reverts to his boring old self. Even better he carries over any wounds as well. So….if he takes two wounds and reverts back the next turn he dies right there. He might get back up though, but enjoy wishing on that star! Yeah a steaming pile of a rule there.


He morphs into a quasi-demon prince (costs more than that HQ by the way) and then can’t keep it going. Lame! For the points cost this guy is so not worth it. If his Hulk ability was permanent then yes a good choice that brings, granted unpredictable, descent close combat ability to this army. However, the randomness and limitations make it a shite ability. If it was permanent the stat-line would be nowhere near that and it would drive his inflated cost even higher or have some horrid de-buff associated with it. Forget this fool! A cheaper and better HQ can be made with just the plain old Necron Overlord. Why give us another Cryptek HQ choice with a lame-o ability? Did I forget to mention his pile-o-ass gun? Enjoy getting that heavy 1 shot off by the way. Seriously? Why that weapon? Another thing,why does this guy go all "Hulk Smash!" anyway? Am I missing something? He reads the stars and does the time travel thing. How/why does this turn him into the Hulk?


A minor note, he has no model, but probably won't get one. Worse yet, it has a good chance of being a cool model, since it is a shite unit.







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