Where Lucius is better than average as a close combat/challenge character HQ unit, Kharn succeeds.
Kharn is the Khorne Berzerker. There was Angron the Primarch and after he went away, there is only Kharn. He is the go to for crazy close combat killing.
Kharn is still a melee
monster. He comes with a WS 7, BS 5, strength 5, toughness 4, initiative 5, 3
wounds, 4 attacks, a leadership of 10 and 3+/5++ save. He comes armed with a
plasma pistol, frag/krak
grenades, a Mark of Khorne, the Aura of Dark Glory
(5++) and Gorechild. He has the Warlord Trait of
Hatred Incarnate and has the champion of Chaos, fearless, independent character,
furious charge, veterans of the long war, Blessings of the Blood God and The
Betrayer rules. He costs 5 points less than Lucius, and that is a bargain for a super kill
crazy HQ.
Hatred
Incarnate- is a Chaos only
warlord trait. It gives Kharn and his unit the Hatred
rule. They are just real pricks and hate everyone!
Gorechild- is a delightful
name for a weapon. It is also this crazy chainaxe that always hits on a 2+. It also grants
+1 strength and is AP 2. It also has the Armorbane (2D6 armor penetration)
rule. This is a very nice weapon.
The
Betrayer- is the minus that
Kharn has, but it isn’t really much of a minus. In
close combat if you roll 1 to hit then Kharn goes nuts
and slaughters a friendly. A random model within 6” of Kharn must take the hit on a 1. If there are no friendly
models nearby, then the hit is discarded. Hitting on 2+ isn’t without a minor
bit of risk. Still if this happens on a charge round, then Hatred Incarnate
kicks in and you can re-roll those 1’s in the first round. Right?
Blessings of the
Blood God- gives Kharn a bit of psy defense. His
deny the witch rolls work on a 2+. Also, if he is wounded by a force weapon it
will cause a wound and will not do the whole instant death bit.
Kharn is a beast on a
normal day. If you do get a charge off with him, then he will really shine. He
will throw down 7 attacks at strength 6 AP 2 and re-rolling misses in the first
round. How awesome is that? Very! I guess it is better to charge him, instead
then? It will negate the furious charge, but he will still have the attacks with counter-attack activating.
Kharn looking like a great album cover for a crummy death metal band. |
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