I had the chance to try Undercity out this past weekend. I
had high hopes for this game.
These hopes were not squashed.
Undercity is a four player co-op dungeon crawl that has
mechanics loosely based on the Warmachine/Hordes game and the Iron Kingdoms role
playing game.
Set in the Undercity, which is…..well under some city in the
Warmachine world you control one of four members of a mercenary party called the
Blackwater Irregulars. They are comprised of a trollkin warrior, a gobber
mechanic and his warjack, a gun mage and a mad bombing alchemist. They are on a
series of missions that have them exploring and killing their way in, through
and around the Undercity.
I grabbed the gobber, Pog, and his warjack, Doorstop. They
looked more fun to play than the other three characters.
The game play is really simple. It is the 2D6 system that is
the core of all the Privateer Tabletop games. The turn follow a pattern of
highest initiative to lowest order and the enemies activate at the end of each
player’s turn. Enemies activate via randomly drawn card and follow a set pattern
of movement and attack. Melee and range combat is simple and damn near identical
to Warmachine/Hordes. You roll 2D6 and add a number. If number is higher than a
target statistic number, then you do something to the other guy.
There are The four characters cover the gambit of melee tank,
ranged damage with the gun mage, another melee guy and off-tank with the gobber
and his warjack and finally a range guy that can hit single or multiple targets
with various grenades. The characters all have a set number of skills to use.
Plus they have access to feat cards that give them added abilities throughout
their turn. They can gain XP that falls into a pool that is divided between
characters at the end of a game. This can be used to buy various abilities to
make them better at their chosen combat profession. If they work together they
make a really damn descent fighting force and can rack up the XP quickly.
The game comes with a ton on minis that are rescuplts of
established Warmachine guys and a few arm swabs from established models. They
look good for a board game. They would look good painted. If there is a downside
is that they are a bit rubbery and might not take well to paint. The tokens and
game board used are made from some real sturdy kind of board of the card
variety.
We played through the first two scenarios. We didn’t quite
walk through them, but didn’t have much trouble either. Hell, we only had one
mishap and had to revive our gun mage. The rest of the time we managed to avoid
a lot of damage, teamed up really well to protect each other and ran the
missions successfully. There was really never any time where we were overwhelmed
by goons. There was never a feeling of urgency either. I’m not sure if the game
was too easy, we were rolling really well, or that the spawning enemies were
never really near us to bring their numbers to bear.
Whatever it was, it was still a good time. This is a descent
dungeon crawler based and supposedly people compare it to Heroquest. I never
played that so I’m not sure how similar it is to that game. I do know it feels
like a watered down version of Warmachine and the Iron Kingdoms RPG. It might
get people into the RPG since it has more of that feel than the tabletop mini
combat game. There is real potential with this game. If it does well I hope they
will turn out new characters, bad guys and additional locales for the Undercity.
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