The existence of these planets is rarely made obvious but there are many of them throughout the Imperium. Travel to these worlds is forbidden except for the most well-informed and heavily armed expeditions, and even then only with a very good reason. ......or my little place to rant, post, pic and what have you about gaming,painting,models,general nerdery and such.
Monday, July 13, 2015
Ian!!! plays Infinity
A special treat for me last week. I got to try the miniature game Infinity. All five of the little scenarios in the Nomad vs. Pan Ocean starter set.
I was the red guys!
All I knew about infinity was that it was a mini game, it looked sci-fi, high tech, with a lot of anime stuff (Ghost in the Shell, Appleseed, Armitage and stuff along those lines)and had smaller and still detailed models.
A quick run through the rules. Hmmm…..a D20 system where you roll under or over a certain number (depending on the task) to succeed. Multiple “orders” that can be given to your force. Said “orders” that are based on the number of guys in your force. A lot of terrain. Supposedly a combat system that is brutal and unforgiving. We start the five game starter set.
After about 2 ½ hours we were through all five scenarios. Holt crap snacks! This game is as unforgiving, a bit unpredictable and seems to move pretty fast.
With five games in I only came out ahead twice. That being said I had one other game damn near in the bag, and then in one turn it all fell apart. The other two games I was given a pants down spanking.
Descent amount of stuff for a starter set
Thoughts on stuff that happened.
The shooting in this game is brutal. If you can see it you can shoot it. If you can be seen, then you can be shot, by everyone! I completely get why cover is so important.
The need for terrain is real. if your guys are in the open, they are likely being turned into bloody bits.
Being able to shoot when a model , with anyone who has line of sight to them, when it moves into the open is crazy. Sure it is only one shot, but if it hits then you have that armor roll to make to survive. Speaking of armor.
Sure you have armor, but it really isn’t effective. When you get hit you roll and have to score above a certain number and get a bonus for armor. In this set it was mostly 13+ to save. Yeah getting shot was comically fatal.
You have as many orders as guys. Seven guys nets you seven orders. These can be used one for each dude or go nuts and have one guy do seven different actions. That is insane!
When you have a leader (Lieutenant guy) and he dies then your guys kind of suck. They can only have one order and there goes the crazy action stuff. Don’t let your leader die!
Leeeeeeroooooooy Jenkins!!!!! Was actually a viable strategy a few times and hilarious when it works. It is even more funny when it fails.
The game can shift, and did, from near victory to defeat so easily. One bad round of shooting or poor movement can ruin your force.
Therm-optic camouflage seems really awesome and might be in the real game. Here it felt like a cool trick, but on a sub-par model.
Air dropping a guy into an unprepared deployment zone is awesome. Even better is when he fails and has to deploy on the opposite side of the board. Twice!
Is close combat viable? Here it really wasn’t. Maybe with real melee units it might be? The few games we played when it was tried it just wasn’t all that impressive. Shooting really felt like the only real option to taking out the enemy easily.
Needing to roll under a set number on a D20 is great! I roll low all the time during D&D games. Well that is until you change the game system and now you roll consistent 14+. I get it universe! You don’t like me rolling dice!
The rule set is a bit confusing and I’m sure we botched rules, especially the “Face to Face” roll off bit. Plus the offsetting or negating successes seemed a bit wyrd too. We probably were doing something wrong, but whatever. We were in agreement and still had fun.
There is a lot going on with this game. Well maybe not with the starter set, but looking at the same models and all the extra rules/gear they have seems pretty hefty. I think it would make just knowing or memorizing what your opponents’ army is armed with (and what they can do) damn crazy difficult.
ARO, BTS, TAGS, ZC...what is all this?
The models are metal and look really sweet. However, they are smaller and have a lot of fiddly bit details. The whole anime/manga look is cool. However, there are so many choices and I could easily build a force I find ascetically pleasing. The unit names leave a lot to be desired though. Some of them are fine while a lot are just terrible to pronounce.
After five games I don’t dislike Infinity. I don’t love it either. The ranged combat is pretty brutal. The close combat was really poor. The rules were not super clear and we had a few questions that there wasn’t a good answer. It would really help to see seasoned players or get an official demo of this game. The game play seems really unforgiving. The learning curve is still a bit of an unknown too. We got the basics and then we didn't. The games didn't get harder, We just got more guys to throw into the mix.
I am neutral so far with this game. I like the look of the models. Even the insane amount of terrain is new compared to other games. I am not really impressed with the rule set and game play. It might be really fun, but after five games I wasn't super pumped to try it again.