Every Astartes force has a group set aside just to shoot heavy
weapons. These are the Devastators and Chaos has their own version. They call
them Havocs.
I typed in Chaos Havoc and got this pic. Insert awful (big guns joke here). |
Up to for members of the squad can carry: Heavy Bolter +10, Autocannon +10, Missile Launcher +15- add Flak missiles +10, Lascannon +20,
Flamer +5, Melta Gun +10, Plasma Gun +15.
They have all the
Mark and Icon options as well. They come at the following points costs: Khorne +2/guy and Wrath Icon +20, Nurgle +3/guy and Despair Icon +10, Tzeencth +2/guy and Flame Icon +10, Slaanesh +2/guy and Excess Icon +30 and finally the Vengeance Icon +25.
You know they get the
option for Veterans O' Long War +1 point/ guy.
They can also grab a
Rhino.
What is there not to like about Havocks? They can take multiples of the guns we know and love! They can be purchased as anti-infantry (of various varieties) or any type of anti-armor. They can also be bought a pretty damn cheap unit. I see no need for any Marks. This is a shooty squad so there is no real need for Khorne or Slaanesh. Tzeencth is still useless without an established invulnerable save. I guess if you have a fear of losing guys ,or a theme, then Nurgle isn't a bad choice. It is the only Mark I would consider, and even then just barely. The only Icon I would consider is the Vengeance Icon. It is a bit pricey, but it can help keep a smaller squad on the table and shooting longer.
What is there not to like about Havocks? They can take multiples of the guns we know and love! They can be purchased as anti-infantry (of various varieties) or any type of anti-armor. They can also be bought a pretty damn cheap unit. I see no need for any Marks. This is a shooty squad so there is no real need for Khorne or Slaanesh. Tzeencth is still useless without an established invulnerable save. I guess if you have a fear of losing guys ,or a theme, then Nurgle isn't a bad choice. It is the only Mark I would consider, and even then just barely. The only Icon I would consider is the Vengeance Icon. It is a bit pricey, but it can help keep a smaller squad on the table and shooting longer.
I really like the
idea of a 5 man squad in a Rhino with four assault weapons of one variety. I can
see a use for a squad with four flamers, meltas or
plasma to drive up, dump-out and blast away. Yes, I know vehicles suck now.
However, if you run enough transports they can't all be destroyed in one turn.
Right? That or keep this unit in reserve to drive in turn two and support where
needed. Geeee....if only there was a droppod-esqe option for a squad like this. How awesome would
that be?
Then there is the
long range option and that falls to either the super popular autocannon, the missile launcher or expensive lascannon. The same 5 man configuration with heavy weapons
and higher ground is the other build I like. The missile launcher is a tried and
true choice that can work as anti-horde, anti-Marine and anti-vehicle. The autocannon is what we all know it is; a descent amount of S7
shots to wreck light armor, force saves and ruin the day of most Xenos. The lascannon is still too
expensive for me and is more of a pure niche weapon.
The only problem with
four autocannon wielding Havocs is the fact there is no way to easily get four autocannon models for Chaos Marines. G.W. wisdom has once
again provided a popular codex option with only a box set of five, now
overpriced Finecast, Havocs as a way to get
one
autocannon. This leaves expensive Forgeworld bits or kit bashing to
get these weapons. Another great call on their part!
Speaking of the
missile launcher... isn't the Flak Missile option just
pure crap? You have to dump in another 10 points to a one wound Marine to get
them. This does give the ability to Skyfire (use full
BS to shoot planes instead of needing a 6), but it comes at S7 and without
Interceptor (allows to shoot in the opponent move phase when reserves come in,
or when planes arrive). This gives an option to shoot flying things. Things that
(hopefully) haven't just decided to fly on and pour everything into the flak missile squad. Thus stopping it from shooting the next
turn. Then Flak option is only S7. Yes, that gives a
50-50 chance to ruin current Xenos planes and a 1-3
chance to hurt all "popular" Imperial fliers. I'm not a 40K math nerd, but I
know that 1 in 3, or my old friend 5+, is very unreliable. At the total cost of
38 points for the guy, gun and anti-plane missiles.....I say skip these
stinkers!
Wait! I forgot the
Heavy Bolter! It costs too much, and fails when compared to the Autocannon, which
costs the same in points and is better. I'm sorry Heavy Bolter. You have been
universally panned in the 40K world for years and it looks to continue that way.
Especially, when you are priced the same as an autocannon. It seems you will have a place as a sponson weapon and that is it. Oh you poor poor forgotten heavy bolter.
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