A Marine codex just
isn't a Marine codex without some guys wearing jetpacks and flying around
kickin' ass. The Chaos Marines have these and they are called Raptors. The other
Marine armies just have boring sounding assault squads.
Original look |
The Raptor is another
tried and true Chaos unit. It has gone through a few incarnations, but it is
still a pistol and sword swinging guy with a rocket on his back. They come with
all the usual Chaos Marine stats, a bolt pistol, close combat weapon and the
usual grenades. The unit champion also has everything and the same stats as all
the units explained before. Raptors have all the rules for jump infantry and
also have the Fear rule. They start in a squad of 5 for points. They can add
up to 10 more guys at the cost of 17 points each.
Two members of the
squad may take plasma pistols for +15 each or one member may take a flamer+5,
melta +10 or plasma gun +15. The champion can take melta bombs +5, the Gift/Boon
roll +10 and items from the ranged and melee weapon list. Finally, the squad can
grab the Veterans upgrade at +2 points per guy.
The redux |
This squad can take
all the Marks and Icons that are everywhere. The Marks of Khorne, Slaanesh and
Tzeencth all cost +2 points each and Nurgle costs +3 points each. The Icons come
in at +15 Wrath, +10 Flame, +10 Despair, +30 Excess and +25 Vengeance.
When it comes to
Marks, Khorne and Slaanesh really jump out at me. Having more hits on the charge
or going before almost every unit in melee are both great options. Tzeencth is
still a stinker. Nurgle is descent, but seems out of place on this unit. The
Icons are all meh still. The Icon of Despair is such a stupid option. Why pay to
take an item the gives the unit fear? THEY HAVE IT ALREADY!
The Raptors are still
just assault Marines of the evil variety. They do fall short when compared to
other assault Marines, gaining only one special weapon or two crummy overpriced
pistols. The Fear rule is completely useless since 75% of the game is impervious
to fear, can ignore fear, doesn't care about fear or can be upgraded where fear
is just another annoying useless dice roll. At least this rule doesn't add much
to their cost, if anything. The option to drop the jump packs for a discount
would have been a nice touch, since everyone else can do this. However, Chaos
must be different, but only slightly. The same can be said for the weapon
upgrades or lack of them. Give them the option for two special weapons with a
squad of ten guys or the ability to take a power weapon on a regular schmoe.
This one assault weapon and done is a joke!
They aren't a useless
assault unit, they are just a boring typical Marine assault unit. A useless
assault unit is what I'll be exploring next.
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