Sometimes a Chaos Marine just gets tired of being a regular
Joe. He then decides it would be more fun to just have some warp entity live
inside his head. He might also be forced to eat some demon spawn, so that it can
live in his belly. He might even be talked into a twisted marriage of the flesh
with some kind of warp being. There is a minor cooling off period and then these
Marines become much more than they once were. They soon become an amalgam of
demon and super soldier that likes to punch stuff. They lose their Marine status
and are loped into a group called the Possessed.
The Possessed have the typical Marine statistics except for 2
base attacks strength 5 and leadership 9. They even have a
ballistic skill, but once again, this is a unit that has no options for ranged
attacks. Heaven forbid they make them BS 0 and shave some points off the cost/
model. They come equipped with a close combat weapon and power armor. This unit
has the Demon, Fearless, Fleet and Vessels of Chaos rules. The
unit champion has the exact same stats as the rest of the squad, which seems
really stupid and pointless. Why are you paying extra for him as he brings
nothing else to the gaming table? A standard squad is five guys for the largest number that cannot be written as the sum of four hexagonal numbers in points. They can add up to fifteen more at
26 points per possessed guy.
Now there are no real upgrades for this unit. They can be
given Marks like almost everything in the codex. They can take: Khorne +3/guy, Tzeencth +5/guy,
Nurgle +4/guy, and Slaanesh +3/guy. Then a real shock, they can also take the
associated Icons for each god: Khorne +15 points,
Tzeencth +5 points, Nurgle
+5 points and Slaanesh +35 points.
The unit champion can take one upgrade and that is to get two
rolls on the Gift o’ Random Gifts chart for +10 points each. Enjoy this upgrade
and hopefully you get the ranged weapon strength or basllistic skill results!
Hey look they can take a Rhino transport and can also upgrade
to Veterans o’ the War for +2 points/guy, just like the rest of
the codex. The Rhino has a use where the Veteran upgrade seems pointless on this
squad.
Vessels of Chaos- is a rule that is goes into effect
at the start of each fight phase. While in close combat the unit of Possessed
rolls a D3 at the start of each fight phase. Here is another
random chart, but wait…… this one is small and actually pretty damn useful.
1. Strength of
the Damned- allows for a re-roll of failed to wound rolls
2. Vorpal Claws-gives all close combat attacks
AP3
3. Supernatural
Speed- gives +1 attack and +1 initiative
A chart that is random, but has a use for all the rolls. Holy
crap! I still can’t see it being possible, but here it is. Sadly, this is and
will probably be the only useful random chart G.W. ever makes.
Well, let me chime in on the Marks and Icon upgrades real
quick. All the marks actually help this unit. Khorne
giving furious charge is great along with base strength 5. Slaanesh to give them initiative 5 is great. Tzeencth gives them a bonus to their invulnerable save and a
4++ is never awful. Finally, Nurgle gives them +1
toughness and that is never terrible.
Now, the Icons are a different matter altogether. Khorne can help these guys with charge distances that are
just a bit short, but wait they have fleet. Slaanesh is crazy expensive, but if you like 5+ Feel No Pain
then you won’t mind the cost. Nurgle ,Tzeencth and the Vengence Ions are
just completely useless and should not even options . Possessed are Demons, so
they have the Fear rule that the Nurgle icon grants. They also have no ranged attacks
or ranged weapons, so lighting the enemy on fire with bullets is not an option.
Wait they are fearless too. Why take an Icon that gives them that rule? Why the
hell are these even available. Way to waste time and ink listing these three
options!
The Possessed did get a bit of a bump from being really
useless last codex to not awful this codex. Once again why a ballistic skill
with no guns? Are you really going to keep these guys in cover shooting an
emplaced gun at planes? Well, not unless you are pants on head retarded. Close
combat is where you want these guys and with: Marks, fearlessness, fleet, two
base attacks, strength 5 and descent ( yet random) close combat abilities they
should do fairly well there. I can see either a Slaanesh marked squad to pretty much always go first in
combat or a Khorne marked squad to give them added
strength on the charge as descent builds.
No comments:
Post a Comment