What happens when you wear Terminator armor, really really love your close combat weapons and live in the Eye of
Terror too long? Well you become crazy and fuse with you
weapons and armor. You become the newest member of the Chaos codex, the
Mutilator or close combat version of an Obliterator. I refer to them as the 5th
edition Chaos spawn.
The Mutilators are basically supped-up close combat
Terminators. They have basic Marine stats, but come with 2 wounds, 2 attacks and
leadership 9. They are armed with mutilator weapons and have fleashmetal armor (2+ save). They also have the Demon, Bulky
(take 2 spots in a transport), Deep Strike and Slow and Purposeful rules.
They start as a single model for a half century + five
points and can add up to two more for the same cost each. Wow an entire squad of
three guys! Look out world!
Mutilator Weapons- at the start of each fight phase
you choose which weapons these guys will be fighting with. If there are multiple
(used loosely as 3 is hardly multiple) squad members they must all choose the
same weapons. They cannot use the same weapons in consecutive
fight phases, or they have to switch off each player turn while in close combat.
They can choose from pairs of chainfists, power axes,
power swords, lightning claws or power mauls.
They can be marked like everyone else in the codex and they
are: Khorne +5, Tzeencth +8,
Nurgle +6, Slaanesh +6
points per guy. They have no other options to purchase.
These are close combat Obliterators and well,
they kind of suck. First, they are another non-shooting unit with a
ballistic skill. WHY? Second, they can only come in a squad of up to three guys.
Why? Third, they are not fearless so hopefully you never lose a combat by more
than one wound. Fourth, you really have to try and get them into close combat.
Are you going to teleport them into battle? Then the ,up to, three of them will
get blown to bits prior to charging before/if they can even walk slow enough to
get there the next turn. Well, you can always walk them across the board or buy
a Landraider and throw them in there. Right?
These guys are a huge pile of disappointment. It all starts
with the model, which are abysmal and flows on down to their stats and rules.
Why is this there only a maximum squad size of three? At least give the option
for five. I still doubt anyone will use them, but three guys? Really?
They cause fear, which is useless, but have no option to stop
from being scared. I see them either never making it to close combat or being
swept after a turn. Why? Well it isn’t hard to kill 3 guys in this game. Sure
they have two wounds a piece, but still they can be easily neutered by shooting.
Hell, even a moderate sized squad fighting them will wear them down. I won’t
even mention what a dedicated close combat unit will do to these boners.
Yeah it is neat to be able to manifest different weapons to
suit the combat at hand. It is possible to make AP 2 or AP 3 weapons in
different melee phases, but that still doesn’t make them a good unit. It gives
them options and versatility. It does not make them a good unit.
How to make these guys workable? First, is forget them and
choose something else for the points. Ok, you really want to try….well you have
to throw Nurgle or Tzeencth
marks on them. That gives them a bit more survivability , but not really. Yes
toughness 5 is better than 4 when you have two wounds and a 4++ is better than a
5++, but you are still only up to three guys. The squad size is too limiting for
this unit. They will still fall to gunfire. They also cannot get to close combat
quickly and even there they are mediocre at best.
Now stop for a second, and compare Mutilators to the other
same cost two wound Elite Terminators in this game, Paladins. You can see how
awful the Mutilators really are. They both fit into the same elite close combat
fighting unit role. However, the Paladins excel at every level when compared to
the Mutilator. This is apples and oranges one might say, but is it really? Why
and how did these close combat Obliterators make it into this codex? Why would
anyone waste the points? Also, how did the models get the green light for
production? The Mutilators are an pile of fail!
Have no fear gentle reader, you are looking at a unit now
that blows, but will be marginally or a ton better in the next Chaos codex. I'm
calling it now.
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