If you
wear power armor and follow Slaanesh, then you are
probably aspiring to be or are a Noise Marine. These crazies are all about the
simpler pleasures: pain, excess, fast cars, fast women, music, explosions,
colors, androgeney, noise, combat, tattoos,
piercings and anything imagined by Clive Barker. They were originally the
Emperor's Children legion and then happened upon the
god/goddess Slaanesh. Their unique weapons, armor and
body modifications place them apart from their fellow Chaos Marines (much like
Khorne skulls, Nurgle flu
and Thousand Son emptiness).
Noise
Marines come with all the same statistics as the all the other Marines around
except they have an Initiative of 5. The unit champion has the same 2 attacks
and leadership 9 like every other Marine champ/sarge
out there. The squad comes armed with a bolter, bolt
pistol, and frag/krak grenades. The champion has a
close combat weapon and bolt pistol. They all have the the Mark of Slaanesh and are
fearless. They start in a unit of 5 for just five points under 100. They can also add up to fifteen more at the
cost of 17 points per model.
There
are some upgrade options for this unit. They may trade their bolter for a close
combat weapon for free. They can keep the bolter and add a close combat weapon
for +1 each. Any squad
member can swap their bolter for a Sonic Blaster +3 points. Up to two
squad members in ten may take a Blastmaster
+30
points.
The
unit champion can take all the same crap I have mentioned before with every
other cult Marine. However, he can also take a Doom Siren +15 points.
There is a Rhino transport choice......
The
unit can take Veterans of the Long War for +1 point/model, and I
still think this is a bit of a waste, but people tell me I'm wrong all the
time. Finally, they can also take the Icon of Excess for +30 points. Pricey,
but if you like 5+ Feel No Pain you'll probably take it.
Sonic
Blaster- is a
Noise Marine signature weapon. This has is a 24" S4 AP 5 Salvo 2/4 weapon that
ignores cover and causes pinning. Soooooo, that gives
you two shots at 12" or 4 shots at 24" if the unit doesn't move. If you fire
those four shots, you cannot charge, but who cares? It will negate cover and
will force a pinning check of wounds are taken. Negating cover is always fun and
can be useful if you are fighting non-Marines. The pinning check is pretty
useless as everything has good leadership, is fearless,
stubborn or has some immunity to such things.
Blastmaster- is a weapon with two types of firing options. The first is a 36" S5 AP4 assault 2 weapon that ignores cover and causes pinning. It can also fire at 48" S8 AP3 heavy 1 blast weapon that also causes pinning and ignores cover. A mixed bag here that can fire as a quasi-heavy bolter or as a blast marker krak missile. An expensive weapon, but one that has some nice versatility.
Doom Siren- is a personal favorite. It is a weapon that is S5 AP3 and a flamer template. How can anyone dislike this weapon? It automatically hits, has a nice chance to wound, is AP3 and ignores cover. A no-brainer choice for an upgrade.
I like
the Noise Marines, I am just very disappointed that they also have to purchase
their signature weapon. These guys should come armed with sonic blasters. let
they swap for bolters for a points reduction instead. It is just dumb to have to
purchase these as an upgrade. The ability to fire four bolter-esqe shots while stationary is pretty awesome! The change to
blast weapons also makes the blastmaster better. The
downside being the scatter roll, but that is what it is. Don't plan on the hit,
just hope the hit doesn't scatter badly. Next the doom siren on the champion is
a great option for pre-charge damage. Finally, the increased initiative is also
a huge bonus. When it is a Marine filled game, going first is always better than
going second.
A ten man sqaud with a blastmaster, sonic blasters and a doom siren would be my unit of choice. I'd set them in an elevated position (if possible) and let them shoot. That or a couple of 8 man units in rhinos with sonic blasters and a doom siren. This gives them some moving cover and can get them to a board location faster than walking.
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