I decided on a half-elf artificer. Why? The alchemy, buffs, healing and paragon class are what drove y class choice. The half-elf part? Well he will be more human than elf and the ability to take one at-will power from any class to use as an encounter power seemed to fit where I was/am going with this character.
I give you a minor look into the half-elf artificer Kelbaugh Gildersleeve.
What I'll probably use for a figure, if he survives a few games. |
After learning all he could from the local hedge wizards,
tinkerers, alchemists and apothecaries, Kelbaugh Gildersleeve decided he would
need to strike out on his own to find the answers he required. He had become
obsessed with mixing the alchemical and mechanical arts as a youth. Watching the
local dwarven and gnome clockwork artisans create unimaginable constructs drove
him to begin work on his own as a youth. Sadly, that didn’t go as planned and
after some horrible experiences with the a mechanical steam powered egg
harvester and the family chickens. Kelbaugh found it much easier to manipulate
compounds, dyes, minerals and minor magical components. He quickly became adept
at creating minor elixirs and potions for common ailments.
Eventually, he discovered that being half-elven could help
with his creations. There were certain short-cuts he could take with the
application of a little innate magic. He quickly went from simple potions to
creating enhancements for tools. After that he began to pester and learn what he
could from the local mages, scholars, apothecaries, tinkerers and alchemists.
There was a period where Kelbaugh was pushed aside as an annoyance. That was,
until he proved his skills to the tinkers and alchemists with a wood cutting ax
that cut through wood as a hot knife cuts through butter. A simple apparatus
that applied some enchanted oils to the axe head, which he was also able to keep
from ever getting dull. After a few weeks, the local workers of the arcane and
mechanical took him to teach him, and maybe learn a few things themselves. He
never stopped creating, learning and amazing whomever was teaching him.
A few years later and Kelbaughs' brain was not only full of
scientific and magical knowledge, but it was also becoming bored. He had learned
all he could and wanted even more knowledge. He had built and perfected a
smaller hand-held version of the crossbow. He even found ways to enhance it to
cause various types of elemental damage. He could recall lost abilities from
magical items. He had even become a descent apothecary. He began to wonder if he
had reached the limit of his skills and knowledge.
Finally, there was an event that gave Kelbaugh the
inspiration he needed. The village was visited by three dwarves calling
themselves, The Self-Forged. These travelers stopped to see what they
could learn from the people Kelbaugh had studied under. They were an amalgam of
flesh, metal, magic and science. Each of them had an arm that was crafted from
various metal alloys. This mix of metal, magic and science was something
Kelbaugh instantly craved!
After these dwarves left town, Kelbaugh found his calling.
These dwarven warriors shunned him while they were there due to his elven
heritage. He tried to show them his alchemy and mechanical skills. The metal
dwarves showed no interest. They had no idea what he was capable of and what
lengths he would go to attain it. He would strike out on his own and discover
how these warriors became an amalgam of man and metal. He would become a
Self-Forged!
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