Friday, February 8, 2013

My 4th ed D&D character stuff


I decided on a half-elf artificer. Why? The alchemy, buffs, healing and paragon class are what drove y class choice. The half-elf part? Well he will be more human than elf and the ability to take one at-will power from any class to use as an encounter power seemed to fit where I was/am going with this character.

I give you a minor look into the half-elf artificer Kelbaugh Gildersleeve.

What I'll probably use for a figure, if he survives a few games.

After learning all he could from the local hedge wizards, tinkerers, alchemists and apothecaries, Kelbaugh Gildersleeve decided he would need to strike out on his own to find the answers he required. He had become obsessed with mixing the alchemical and mechanical arts as a youth. Watching the local dwarven and gnome clockwork artisans create unimaginable constructs drove him to begin work on his own as a youth. Sadly, that didn’t go as planned and after some horrible experiences with the a mechanical steam powered egg harvester and the family chickens. Kelbaugh found it much easier to manipulate compounds, dyes, minerals and minor magical components. He quickly became adept at creating minor elixirs and potions for common ailments.




Eventually, he discovered that being half-elven could help with his creations. There were certain short-cuts he could take with the application of a little innate magic. He quickly went from simple potions to creating enhancements for tools. After that he began to pester and learn what he could from the local mages, scholars, apothecaries, tinkerers and alchemists. There was a period where Kelbaugh was pushed aside as an annoyance. That was, until he proved his skills to the tinkers and alchemists with a wood cutting ax that cut through wood as a hot knife cuts through butter. A simple apparatus that applied some enchanted oils to the axe head, which he was also able to keep from ever getting dull. After a few weeks, the local workers of the arcane and mechanical took him to teach him, and maybe learn a few things themselves. He never stopped creating, learning and amazing whomever was teaching him.

A few years later and Kelbaughs' brain was not only full of scientific and magical knowledge, but it was also becoming bored. He had learned all he could and wanted even more knowledge. He had built and perfected a smaller hand-held version of the crossbow. He even found ways to enhance it to cause various types of elemental damage. He could recall lost abilities from magical items. He had even become a descent apothecary. He began to wonder if he had reached the limit of his skills and knowledge.

Finally, there was an event that gave Kelbaugh the inspiration he needed. The village was visited by three dwarves calling themselves, The Self-Forged. These travelers stopped to see what they could learn from the people Kelbaugh had studied under. They were an amalgam of flesh, metal, magic and science. Each of them had an arm that was crafted from various metal alloys. This mix of metal, magic and science was something Kelbaugh instantly craved!

After these dwarves left town, Kelbaugh found his calling. These dwarven warriors shunned him while they were there due to his elven heritage. He tried to show them his alchemy and mechanical skills. The metal dwarves showed no interest. They had no idea what he was capable of and what lengths he would go to attain it. He would strike out on his own and discover how these warriors became an amalgam of man and metal. He would become a Self-Forged!



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