When
it comes to cost effective quality close combat destruction, Khorne Bezerkers
are the way to go. These evil Marines have given themselves over to the Blood
God. The original World Eater’s chapter are the poster child for the Khorne
Bezerkers. They were the first and most well-known of the berserker Marines.
However, any Chaos Marine can become a Khorne Berzerker with the will, know how,
a bit of elbow grease, lots of blood and a pile of skulls!
The
basic Berzerker comes with the usual Marine stats with a minor tweak. They are
WS 5. The rest of their statistics are the same as any basic Marine. They even
have a single base attack. That is troublesome. The five man squad has a unit
champion with the usual leadership 9 and 2 attacks. They all come armed with a
bolt pistol, close combat weapon and frag/krak grenades. They have the Fearless
and Furious Charge rules. They also all have the Mark of Khorne. The squad
starts at over 104 and under 106 points. They can
add up to 15 more bodies at the cost of 19 points per guy.
The
unit has a few upgrade option, but they are pretty lackluster. Up to two models
may swap their pistols for plasma pistols +15
points. Any member of the squad may take a chain axe for +3 points
and replace their close combat weapon. WOW! The choices! Well the plasma pistol
option has been there for these guys forever. If you like them, take them. I see
little use in the plasma pistol.
A
model may also take the Icon of Wrath +15
points. This is not really that great. It does allow for a re-roll
for charge distance, but it also grants Furious Charge. Wait, the squad has it
anyway. It seems like a waste of points for this. Just get up close to the enemy
to negate the need for a re-rolled charge.
Finally at the cost of +1 point/guy the squad can take
Veterans of the Long War. This bumps their leadership, but they are fearless so
that is a waste. However, it gives them Hatred vs. Marines of the good guy
variety. This can add some extra punch in the first round of combat vs. those
Imperial lapdogs. I can see this being both useful and sort of a waste of
points. Sure it is cheap and most people play Marines of some variety, but not
everyone does. I think this is a personal, play-style and local environment
choice. It is both cheap enough to take and ignore for an upgrade.
Then
we have the chain axe. The once and now returned feature and favorite weapon of
the Khorne Berzerker. These used to wreck everyone’s day as they dropped all
armor saves to 4+ at best. They were the bane of the 3+ and 2+ army (much like
Ork Choppas). Not only are they not like that anymore (or remotely close) they
also have to be purchased. This is incredibly lame! The unit’s signature weapon
is a purchased upgrade? For as little as they do, they should be included in the
cost and nowhere near an additional +3 points! Giving the chain axe and AP 4 is
nowhere near game breaking, except in those circles where Eldar, Tau and that
one unit of Ork ‘Ard Boyz rule the field of battle. An AP 4 close combat
weapon is just not worth the extra cost. This is a waste of points and a huge
disappointment.
The
unit champion can grab the Gift o’ Random Giant Chart Roll +10, melta bombs +5
and any other melee and ranged weapon upgrades from the chart in the book.
The
squad can take a Rhino transport, like every other Marine in the 40K
universe.
People may think that the Khorne Berzerker has lost a
step and maybe they have. They only have one base attack, well really two with
the pistol/close combat weapon option. Yes, they have always had two attacks
base so they have lost a bit of some combat potential. They did gain Rage which
gives them +2 attacks on the charge and Counter-Attack which gives them 3
attacks if charged (if they pass their leadership test for this ability). They
also have Furious Charge to give those extra Rage attacks some kick when diving
into combat. The first round of combat should be great for these guys, if you
get to charge. Granted they are no slouch if they are charged, they just lose some killing potential.
The
Khorne Berzerkers may have lost an attack, but the inclusion of Rage, Furious,
Fearless, Counter-Attack and a price reduction more than makes up for it. The
real downside to this unit are the 6th edition rules. The random
charge range, Overwatch, the delayed Rhino Rush tactics/vehicle changes and
challenges can all play into this unit either being awesome or faltering a bit. Still,
these skull taking, blood fueled crazed killers are, the go to assault unit for the Chaos Marines!
"The real downside to this unit are the 6th edition rules. The random charge range, Overwatch, the delayed Rhino Rush tactics/vehicle changes and challenges can all play into this unit either being awesome or faltering a bit."
ReplyDeleteThey are overcome, by the banner (yes you already have FC, but that's why you get the banner at a discount), dirge casters, and landraiders.
Landraiders for Chaos are too expensive and not worth it, just my opinion. Dirge casters are cool and I'll get to them and soon enough.
ReplyDeleteat 15 points I still don't see the Icon of Wrath as useful. The thing should be 5 points and then usable as an upgrade.