Thursday, September 27, 2012

G.W.'s lost "City of the Damned" might have been found.


While doing some late summer or very early fall cleaning I discovered my Mordheim rulebook. Damn that was a game that went away too soon. Just another of G.W.’s products that wasn’t widely approved by gamers and so it was forgotten.

I only ever got to play three games and didn’t push it with my gaming circle, but maybe I should have. I actually bought he set back in the day for the terrain and models. We were heavy D&D gaming then and the Mordheim set came with just so much stuff and wasn’t overly expensive.




It was after the fact that I tried the game out a few times at a long lost, and forgotten, game store. It was pretty fun! The downside is that it is not 40K or Fantasy, so I guess it didn’t draw the crowds G.W. hoped. Sad since the game play is easy and the games go quick with so few models. The downside I saw and still see is that one player can get their gang or warband powered up and then they could run the table on their buddies. I guess there must have been a bigger downside then that, since it has gone the way of every other G.W. game that isn’t Fantasy or 40K.

Totally what my gaming tables look like................well not just like

The setting is damn cool as well. It was a basis for a group of D&D games. The Skaven that came with the set also featured in reoccurring D&D roles. They are too cool not to use in RPGs. Who doesn’t like a destroyed, cursed and overrun city full of loonies? Well, not this guy!

Maybe one day G.W. will resurrect this game like they did with Space Hulk. Just hoping if they do, then it won’t fail as Dreadfleet did.

4 comments:

  1. Mordheim was a sweet game and the box set really was a great purchase at the time. For whatever reason it never caught on with my group either. I think we were just more into Necromunda and didn't develop the same enthusiasm for Mordheim, even though we all agreed it was a cool game. Would have loved it if either Mordheim or Necromunda been given a new edition, rather than seeing their resources wasted on Dreadfleet.

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  2. A sweet setting, starter set and game and nothing to really show for it.

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  3. Mordheim was ace but, like most of the small-force-accumulating-experience skirmish games GW does, it loses appeal quickly once someone gets on a roll and the novelty of only having ten or so dudes wears off. I really enjoy it if it's controlled and capped; one game per week for four to six weeks works pretty well as someone has to do stonkingly well to tear ahead beyond recovery in that time.

    Still, it's not like it needs a big box re-release to be playable. The rules are up to this day on the GW website, WFB still has models, all you need is some ruined buildings and you're good to go.

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  4. Well that and some people willing to play.
    The small number of needed models and the updated fantasy range models just scream for a new batch of Mordheim! The Skaven now are sooooooo far ahead of the previous models and they fit the Mordheim theme much better. The same for Chaos, the Empire and the Beastmen.

    Capped and minimum games per week seems the way to go. If one guy gets too uber then it could really bone the other warbands for sure.

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