Today a look at three games I tired at Adepticon, and my thoughts about them.
First was
Aetherium
Description from developers….
“Enter the Aetherium - a world between worlds, a place capable of containing the human mind, a place of infinite possibility, a place that is no place at all.
Aetherium is a miniatures board game by Anvil Eight Games for 2 or more players.
Control the tyrannical and neo-fascist government of the Axiom, or fight for your freedom alongside the anarchist Nanomei.
Aetherium requires roughly one hour for a full game. Assemble your collective of hackers, agents, activists, or anarchists and lead them on a hyper-fast run through a dangerous virtual reality. Aetherium is a contest of mental skill, as players try to outthink their opponent using programs, resources, and the world itself in order to carve a space inside this fluid reality. Fight for control of the greatest discovery of human existence.”
So…….a table top mini game where combat is done within computer programs. Alright it is pretty standard table top flair. Your programs have an Omni program “HQ” Functions “Elites” and Subroutines “Troops.” These are what go about doing cyber battle on tiles setup inside the not matrix matrix.
The combat is melee and ranged. The combat damage is dice based with a damage track like Malifaux i.e. you have low, moderate and heavy damage totals. The programs have damage boxes to fill. The units all have special abilities that are offensive, defensive, passive, movement based etc. It is move, capture, control, destroy etc. You play through five turns with alternating player activation. It is a one hour- two hour game from start to finish.
It all sounds pretty standard until you get to the game mechanic where you can spend RAM “game resources/ money” to alter the location and facing of the tiles you fight upon. This was where the game got a bit more tactical than usual mini games. The fact you can alter terrain to your advantage or to mess with you r opponent is very interesting. This allowed for rear arc shots that allowed for more dice to be rolled. There was the chance to move tiles an strand enemies on little islands. You could move tiles to force the enemy to spend resources on moving them back or forcing them to move farther from a target. It is a very interesting mechanic to be able to alter the playing field during the game.
I played two games during the weekend. They were running a narrative campaign and the results of the games would influence their little game world fluff and potential rules. That is a fun little bit to do while pimping your game.
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THE SLOW GAME....... |
I played the Rhommox, what felt like the Tyranids of this computer world, much smaller in size and numbers, but they are little bugs and such. The first game I did win but just barely. The second game ended on turn two….after two fraking hours! I did lose by one point after only playing two turns…in two hours! It was a frustratingly slow game. I have one game under my belt and barely know the intricate rules. The second game opponent plays this game and calling him slow is an insult to the word slow! It was painful to play as he had to read every unit card he had before thinking of moving and then repeat that again before maybe activating and then a third look before actually activating. It was just awful! I get he didn’t know the army he was using, but neither did I! He plays this game? It was just so frustrating to move and sit for 7-10 minutes before he would activate a unit. Then he was upset at ending on turn two for a game only slated for a two hour demo. Dude must take four hours to play this game! It was beyond frustrating to play this guy!
Game one was played against a guy who plays all the time and he was great at helping me learn the rules and give tips on game play. It made for an enjoyable game. Game two was a dumpster fire and made me want to just walk away between turns to get a snack, pee or whatever.
Aetherium thoughts?
A fun game play terrain altering mechanic.
The basic rules are easy to grasp if you have played tabletop stuff before. A bit much if you are completely new.
The fluff and game world seems a mix of whacked out Tron and Shadowrun hacking.
The models and units are unique. The sculpts aren’t terrible and what I would expect from a small start-up company/ kickstarter backed group.
Aetherium. It plays well. I has a fun mechanic for moving the game board. The models could be better. The rules fell like a mash of a few other games I have played.
Would I recommend it?
If you like skirmish level games inside a computer program then yes. This is probably the only game for you!
If you want super pretty models for your skirmish games then no.
So…..it is a maybe with a definite look and play before buying.