Relic Blade
A smaller, yet still wildly
familiar feeling skirmish and fantasy miniature adventure game.
Relic is played either as a campaign or as a skirmish
game. It is a D6 system. You pick a faction. You build your force which is only
a handful of models. You purchase upgrades based on the number of points you
are playing. You grab a 2’x2’ gaming space. Then you battle.
The forces come boxed with all
they need. You can play competitively or in a narrative campaign. The models
are good for a small start-up group. The game mechanics are easy to grasp and
learn. It has a great RPG feel in a tabletop miniature game. There was really
nothing I hated about it. How could I hate a fantasy tabletop game that feels
and looks like a standard RPG? I couldn’t!
If I had unlimited money and time
to play and paint; I would have grabbed this game. It was really fun, easy and
had multiple forces I would want to use. If you ever see it try to play it!
And what faction would I play? Yeah this one! |
Star Wars Legion
A Star Wars tabletop mini wargame?
Well it is about time right?!
Wait...this is a Fantasy Flight
game?
We played the demo and......I was
wildly underwhelmed.
First, this is your standard
Fantasy Flight game. That means multi-symbol dice, cards of various sizes,
nonstandard measuring devices and too many tokens.
Second, it was nothing special out
of the gate. This feels like a rehash/ reboot of Imperial Assault. A game I
enjoy a lot more than the demo of Legion. I just wish they would have put more
effort into that game instead of changing a few dice, rules and
repackaging Imperial Assault as Legion.
We basically just shot one turn
and then ran Luke at Vader. This is what we wanted to see. How the big heroes
would interact. It was devastatingly really just you know.....lame. Luke rolled
up and smacked down Vader. It was like the Sith Lord was no better than anyone
else in melee. There were no cool abilities to toss about. His defense was no
better than the common troopers in the game. It was really uninspiring and kind
of sad for us.
Now I know there is probably
upgrades ( tiny cards ) and extra rules they weren't using in the demo due to
time constraints. However, if you are going to toss out two Jedi you best
showcase the crap out of them. They should rule the battlefield right. They
should be nigh unstoppable. Instead they played as dudes with more health and
swords. I mean how do you balance Jedi in a game based in a world where they
can wreck so much face in combat? I guess you price them high and tone them
down?
The models look good. They are
unpainted and I would hate to paint all those Storm Troopers. Sooooooo much
white. Ugh!
Every booth selling this game sold
out quickly. People nabbed this up but was it due to game paly or that it was
Star Wars?
It is a Fantasy Flight game and I
have played so many of those that this was just too similar to others but on an
open table with a Star Wars skin.
No matter my feelings, it is
Star Wars and it will ( and did sell ) well as gamers love some Star
Wars.
I was disappointed with Legion and
would not recommend it.
Wanderer
Do you like fantasy adventure
games like say Heroquest?
Do you like tiles and cards?
Do you like anthropomorphic
animals in typical RPG classes?
Does the phrase Bearshark intrigue you?
Then Wanderer is the game for you!
A fantasy tile exploration not
quite RPG set in a high fantasy world where animals are like people. You
gather a party and run through locations battling evil. Evil in the form of
amalgamations of land and aquatic animals, like the deadly Bearshark!
Wanderer is a very familiar game.
I ran the a wolf ranger along with; a ibex mage, a turtle warrior, and a fox
rouge. We had to find a way into the sewers and fight a herd of critters along
the way; rabbits with tentacles, cat-fish mages and the beefy bearshark! You move from tile to tile searching and
battling. Combat is a standard dice mechanic with melee, ranged, criticals and
defense facing on dice. Critical rolls gain an additional re-rolls. This gives
it a potential exploding out damage or defense mechanic. Players gain
experience points as they play and this gives them extra abilities or actions.
It also adds to the danger as the higher the level of the party, the tougher
the enemy becomes.
I thought the best part of the
game was the initiative mechanic. It is tracker where the players and enemies
move up and down the track. Seeing who goes next gives the game a bit of
tactical play that I was not expecting. A great idea and made me miss Final
Fantasy X.
The non-combat encounter we had. Love that the town weirdo is a pigeon! Stupid birds! |
Wanderer is pretty fun, easy to
learn, has a descent sized playable campaign and is very cute. The cuteness
will drive away the gaming hardcores. However, the
cuteness can ease of play is great for getting kids into table top games or as
a gateway to fantasy RPGs. It could even draw in people who are skeptical of
RPG games, but maybe they love animated animal shows, movies, anime, etc. This
is a perfect game for them to play an possibly introduce them to the dark world
of table top gaming! (insert diabolical laugh)
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