Well as the Chaos version of Dr. Strange, Arhiman comes with: WS and BS 5, strength and toughness 4, 3 attacks and wounds, initiative 5, leadership 10 and a 3+/5++ save. He is armed with the usual grenades, a bolt pistol with inferno bolts (gives the pistol S4 AP3), a Tzeencth Mark (gives him a 4++ then?) and the Black Staff. He unlocks Thousand Sons as troops. He has the warlord trait, Master of Deception, is an independent character, has vets o’ that war bit, is fearless and a level 4 psyker. He must choose one power from the Tzeentch list of spells, but then can pull from bio, pyro, or telepath like the rest of the Chaos spell weavers. He rolls in at a bare bones Chaos Landraider in points.
Master of Deception- allows for D3 units to gain the Infiltrate rule prior to the game starting.
Black Staff-is Arhiman’s super cool weapon. It gives him +2 strength AP 4 in close combat and is a force weapon. It also allows him to use up to three witchfire powers in the shooting phase. Arhiman can shoot three times, if he is using mind powers. That is pretty tough right? Sure you have to roll to get them to work, and then roll to hit and then roll to see if they are denied by the target. Damn that is a hassle isn’t it. Maybe this isn’t as cool as I thought. Plus can he manifest the same power three times or does he have to use three different powers?
Arhiman is the same sorcerer, but just has some new twists and turns. He has the potential to throw out a lot of psychic damage unlike anyone else. He is not the typical take the re-roll to hit power like every other psyker in the game now. That makes him different and different from everyone else in 40K is usually considered bad. If you like; shooting with spells, that whole Egyptian theme and robots; then is there a reason not to take Arhiman?
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