The first HQ is the
easiest to cover. It is the nameless Chaos Lord. The guy you can build from the
ground up and develop a rich gaming history about him. He can also be a cheap
throw away HQ to fulfill the mandatory requirement.
Being a nameless HQ,
the Chaos Lord has descent stats: WS 6, BS 5, strength and toughness 4,
initiative 5, attacks and wounds of 3, leadership 10 and 3+ save. He comes armed
with a bolt pistol, close combat weapon, power armor, frag and krak grenades. He
has the Independent Character, Fearless and Champion of Chaos rules. He starts
at the low price of the atomic number of terbium in points. That is very
reasonable for a Marine HQ! However, he can balloon up
in points quickly.
The ability to be
fearless is pretty awesome, but the stupid challenge rule negates that. There
are few things I loathe more in this edition than the close combat challenge
rule. I guess the good thing is that you can tailor your Lord to be a melee
beat-stick. This is done with the myriad of choices he can grab.
First is the option to
grab terminator armor, combi-bolter and a power weapon for +40 points. This
gives him access to the Terminator wargear list. He can also skip this and just
pull items from the: melee, ranged, artefacts, gifts, chaos rewards and special
wargear lists. He can also grab any of the Marks of Chaos. This gives him the
abilities per Mark and also turns the associated cult Marines into troops
instead of elites. Finally, he can grab Vets o' the Long War for +5 points, but
this is a bit of a waste since his leadership is 10. I guess if you want a
re-roll in the first combat turn versus loyalist Marines it can be useful. That
or if you have five spare points and don't want melta bombs
somewhere.
I have four choices
for a Chaos Lord. The first is the cheap-o option. A lord with dual lightning
claws. This gives him a healthy 4 base attacks with re-rolls to wound and comes
in at under 100 points. The second is a variation of the previous. A pair of
lightning claws and the Mark of Slaanesh for 110 points. This gives him the
initiative bump to have him go before other Marines and most units in 40K. Third
is the Mark of Khorne and Axe of Blind Fury wielding leader for 110 points. A
demon weapon with +2 strength and AP 2. Sure it might go nuts and attack me, but
risk reward is the style of the day with this build. Last is the Nurgle option and the most expensive. He is all full
of Nurgle, rides a palanquin and has a power weapon for 135 points. This gives
him 5 wounds, 5 toughness and 4 attacks. Yeah, he sort of becomes a lesser and
cheaper Demon Prince. If there are ever any points left over I could throw a
Sigil o' Corruption any of them for a pricey, but respectable 4++ save.
No comments:
Post a Comment