The boy
is here for a few weeks and it has been a time to reflect, learn share, grow and
kill a ton of those filthy leg draggers!
We have
had various games of Last Night on Earth and those are always fun, especially
with more than two people. There is nothing like watching two people run the
human characters and seeing their plans come to fruition, and then my zombies
chew through them.
We have
also busted out Zombicide. I grabbed this at Gencon last year and it was not played for some reason....until now!
This
game is the usual humans vs. zombie flair, but it is cooperative humans vs.
zombies. It is made for 1-6 players, so even angry loners, shut-ins, basket
cases and the occasional spaz can play it without needing other human
interaction. The rules are fairly simple (except for one stupid rule which I'll
hit later) and there is even a quick tutorial game to get you started.
The 6
humans are either based on pop culture or quasi-stereotypes. This game comes
with early version of Walking Dead Rick Grimes and the Michael Douglas
character from falling down. Then you get a comic book guy/shut-in/interweb
nerd, an Asian goth-ish girl, a roller skating waitress and a hoodie/rapper
(think 8 Mile meets Hot Fuzz).These characters all come with their own little
abilities and models. There were also a lot of Kickstarter exclusive characters
that I wish were available: Sheldon Cooper, Chuck Norris, John McLain, Machete
and Ash from Evil Dead II. You also use all 6 characters in every game. This is
how a single player can enjoy this game. A
The
zombies come in the walking, running, fat and a single huge abomination variety.
They have their own rules, and shenanigans as well.
Things are looking bad for Phil and Ned! |
The
game board is built from several detailed tiles and changes from game to game.
There are a lot of markers the range from doors to objectives to cars. Yeah, you
can drive cars around the board while killing zombies. The rulebook gives
various scenarios to try and there are more online to download and try.
The
game is pretty standard, you play scenarios to survive, escape, kill or capture.
The zombies have a set pattern of attack, move, and spawn. You draw cards that
tell how many zombies, what types to use and where they arrive. They all move
toward characters in line of sight, or toward noise (this is where I'll hit the
dumb rule later). The characters all have three action points to use each turn.
These can be used to move various spaces, search, fight, open doors, etc. The
characters also gain experience as they slaughter the hapless brain munchers. The
more experience they gain the more abilities they unlock. This can give them
extra actions, moves, searches or various combat abilities. That is all well and
good, but t he more experienced gained, the harder the game gets. See the zombie
cards have various levels like the characters do. As the characters level so
does the quality and quantity of the zombies. This makes for a real risk reward
style of play. It also forces some great strategy and movie moments.
Doug and Phil are going down too! |
The
only problem I have is the noise rule conundrum. See if you make noise:
shooting, breaking, driving, etc, the zombies will come toward it. The melee
weapons in the game make no noise (chainsaws being the exception).
Now....zombies move toward noise, and the rules say even breathing makes noise.
What? Why have noiseless weapons only to have zombies move toward you anyway?
This is very frustrating and dumb. We have house ruled it as out of sight-out of
mind. If the undead cannibals can't see or hear you, then they won't come near
you. This has yet to have an adverse effect on the game and just makes sense. If
you are quiet, you are safe. If you are chainsawing and gunning down zombies,
then they will probably hear you.
This is
a great game (well unless you dislike zombies and people)! The models are good
quality for being mass produced. The rules are simple, or moderate for the
uninitiated, but run the tutorial for new players and they will pick them up
quickly. The co-op play is new and fun, especially with all the screw your
neighbor games we like to play. The play gets frantic fast as the zombies really
never stop coming, and it just gets worse as your guys get better. The game
comes with 10 missions and has many more online to try. There is also amble
opportunity to make your own. Hell, they even give you the ability to make your
own characters with provided blank cards. It may be a bit expensive for a board game, but it is fast paced, fun and has no shortage of
zombie mayhem. Zombiecide, catch
it!
Molotov cocktails are awesome! |
Trapped by zombies and an approaching abomination Doug sacrifices himself, whether he wants to or not. |
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