Tuesday, December 25, 2018

MERRY X-MAS!


Merry "jiggly" Christmas everyone!
(insert jingle bell joke here)

Friday, December 21, 2018

Widow's Walk: an expansion for Betrayal at House on the Hill


We have busted open the Betrayal at House on the Hill’s expansion Widows Walk.
HEY READ MY ORIGIANL BETRAYAL REVIEW HERE... Original Betrayal at House on Hill review here!

Yes, this is an expansion to the original game. A game where there are 50 scenarios to play through. That is already a daunting task.

Widows Walk adds another 50 scenarios to the game! Yeah we will never get through the original 50 and now we have 50 more? It also adds more room tiles to the house. It also adds an entire new, and slightly smaller, area to explore. The roof.

While the roof is new, it is not nearly as expansive as the main and second floors. There are ways to move through the house faster now too. Still more places to explore means more better stuff right?

Speaking of stuff, Widows Walk also adds more Omen, Event and Item cards to the mix. So hooray! More gear to help you survive. More events to make you not survive as easily. More omens that can always influence and activate the second part of the game/ the Haunt.

Yes it is an Avalon Hill game so it has to come with tokens too! More tokens!!!!!! Too many damn tokens!


Yes, it is an Avalon Hill game so it has to come with tokens too! More tokens!!!!!! Too many damn tokens! just soooo many tokens! Player tokens! Obstacle tokens! A cat token! Multiple plant tokens!
So many tokens you'll go insane! TOKENS!!!!!!!!!!!!!!!!!!!!!!



Wednesday, December 19, 2018

Spider-Man Into the Spider-Verse review

I have been missing going to the movies lately. There has just been nothing this holiday season that has interested me.
Being bored after finishing X-mas shopping yesterday, I popped into see Spider Man into the Spiderverse.
I have to say it was pretty damn enjoyable.

PLOT
Here we are introduced to Miles Morales your typical New York teenager. Well I guess typical since I never lived there as a teen, but you know how it is with films. We get a look into his daily life at home and at school.
We also jump over to Spider Man, who gives us a quick look through flashbacks at his origin and life as Spider Man.
Then...jump back to Miles and his family life and see his relationship with his uncle Aaron, who he is much closer with than his folks. They pal around and do a little graffiti montage beneath the city where Miles is bit by the always present radioactive spider. Miles then starts to get powers and freak out like one does when being a teen with new spider powers. He puts two and two together and realizes he has Spider Man powers, so…. He back tracks back to the underground graffiti montage area to find said arachnid.


Once there he gets involved in a battle between Spider Man and the Green Goblin. This spills into a giant particle collider under the city being operated by The Kingpin (flanked by the Prowler and Tombstone) and his science goons. because why not right? Here the Kingpin is up to some shenanigans and Spider Man tries to stop him. While doing so he is tossed into the crazy particle stream. Clue small explosion and Spider Man being killed by Kingpin. Of course before all this goes down Miles and Spider man meet. Miles also sees Spider Man die and has to run for his life from the Prowler.


Spider Man funeral and sad times is next. Miles is lost and has nobody to help him with whatever spider powers he has….until…..he meets Spider Man again. Well a Spider Man from another reality, and surprisingly he isn’t the first one either. Miles and other Spider Man check into Alchemax where the creepy spider that bit Miles was created. This leads to….the gist of the plot by Kingpin, another villain reveal that surprised even me, Miles learning that his uncle Aaron is the Prowler (and the culmination of Mile Morales origin story), introduction to Spider Man Noir, Spider Gwen, Spider Ham and Penny Parker and her spider powered robot.

This all leads to the inevitable showdown with Kingpin and his cronies. A bit of the old Spider Man has a tragedy story bit. Spider Man/ Spider Woman, robot and pig saving the day. We all learn a lesson about life. Miles gets a promotion to Spider Man in this reality. Roll credits.

Tuesday, December 11, 2018

Fallout 76, have 45 levels under my belt so what about it?



After my less than stellar review of the Fallout 76 B.E.T.A. what are my thoughts on the actual game?

Well sadly still less than stellar.
What is wrong with Fallout 76 from my P.O.V?
  • Connectivity is my biggest complaint. I have been playing this off and on since the release for a few hours at a time. For all the time I have put into the game I have logged off the game only five times. Five times I have chosen to quit and save my game. Every other time I have stopped playing it is due to me just randomly getting booted from the server. I have no idea why this happens, but it is beyond frustrating. I’m in the middle of a quest and….”boop” server disconnect. I log back in and have to restart my quest again. Just wandering the wasteland and “boop.” I’m booted again. Why this is happening is beyond me.  Even more fun! My son will be playing Fallout 76 on his computer and I will be playing on the PS4. I get booted and he keeps playing. What is that?
  • The PVP stuff is garbage. I have been tagged once as “Wanted” and for just utter bullshit too. I was in an event with another player and was helping fight off a horde of super mutants. I was blasting away with my shotgun. Random player (who is in the same event as we are working together but not on a team) decides to run in front of me to swing at the same super mutant. He is in my shotgun blast radius and takes damage. He then flags me as “Wanted” thus putting a bounty on me. Even better, he then runs out of the event and leaves me to get overrun by super mutants. Now I’m wanted and have no idea what to do about it. Well I guess I’ll just die and that I did. Later that day after logging back in after being “boop” server disconnected. I hear a gentlemen approaching as I am crafting weapons at a rifle range. Well, since I’m “Wanted” I guess I  would see what the PVP is all about. I don’t have much of a choice. I turn to attack and start blasting with  my shotgun. I hit him twice, but not before he swings just three times with looks to be a pickaxe and kills me. Even better….he is ten levels lower than me. WHAT THE FRAK IS THAT NONSENSE ABOUT!?!? I get there is some sort of PVP balancing in play, but that was beyond ridiculous. Three melee hits and I’m dead? He takes four out of five point blank shotgun blasts and is still kicking? I have no idea what goes into their PVP balancing issue, but it is beyond stupid! The only good part is that I was barley carrying any loot, the bounty was like 10 caps and I was now no longer “wanted” and could continue the game in relative peace.
  • Hey did you know there is the option called Pacifist Mode? Yeah I didn’t for almost 20 levels. It stops friendly fire from setting people off and starting the whole PVP wanted level bounty hunting nonsense. That would have been sweet to know when I had started at level 1.
  • It is a Bethesda game and it will have glitches, we all know this, but there are some that are just inexcusable. I give you the final test for the Fire Breathers  quest. Here you are tasked, as a fireman, to go into a mine fire and clear out the Scorched (feral irradiated humans that share a hive mind and have been infected with the Scorched Plague). I have run this five separate times. Why five times? Well for some reason, this quest just stops and locks my PS4 up every time I attempt it. When it has happened it is never in the same place. Hell, one of these times I even finished the mission and was on the way out when the game locked up. Well no  problem I did finish the mission, but upon logging back into the game….nope! I would have to try another time. I have since given up trying this mission after reporting this issue , as per the instructions that pop-up on screen, multiple times.
  • Speaking of glitches is anything worse than when an objective creature or object spawns within a wall, in a rock, under a location that is not accessible, etc.? Even better is when a fallen enemy’s body just disappears right as you go to loot it. How awesome is it when a cargo drop comes in an leaves the box of loot inside of an overpass? My favorite yet was a super mutant who was attacking me and was invisible. I could hear him. He could hit me with a melee weapon, yet he was nowhere on my screen. Needless to say that killed me. Yeah Bethesda games have glitch issues. This time it is just a lot more of them and doubly irritating.
  • The nebulous level of baddies in the world and how it is affected by players. Yup there is the whole starting area where beasties are a few levels higher. Then you hit the bigger outside world and beasties are equal or a few levels higher. Then you explore more and….wow creatures  start running at you that are 20+ levels higher. That is really disheartening. The reason behind this? Well it seems if you run through an area where a much higher level character was doing stuff, you have the pleasure of having to deal with monsters near their level. Well….that or bail and come back later when the area resets. It is another bit of annoying to deal with when you are running missions and have to bail because your level 38 guy doesn’t have the firepower, stims or armor to deal with level 68 super mutant butchers. That or you run to a mission area and everything is a few levels lower and no real threat. I have no idea from place to place if I am under or overpowered for the area.
  • The lack of real NPC’s is still drek. Sure there are robots and computers who give mission, but it just isn’t the same. Give us some damn people so we can interact.
  • Food and water consumption. Ugh! Even taking perks to help this, is annoying. I get the survival mode aspect, but sometimes it feels that is all I’m doing is finding something to drink. This is with 3 levels in Dromedary, Lead Belly and (so far) one level in All Night Long. This is supposed to help with thirst  and hunger issues. Hunger seems to be no problem, but my guy is always thirsty. I can’t imagine how annoying this would be without perks to slow this down.
  • Real time V.A.T.S. garbage!
  • Caps have really no purpose in this game except to pay for fast travel. Vendor prices are beyond stupid, so buying items is not a real option for spending the few caps you manage to gather from events and missions. I have never traded with humans so I have no idea if they want money and what kind of price they would charge. If it is like every other MMORPG, then the prices would probably be insanely stupid like every other player trading post/auction house. I use mine for fast travel purposes and to by the occasional over-priced stimpack when I’m low. I haven’t found how to make them yet....
The Scorchbeast will ruin your day!


Friday, December 7, 2018

D&D Post game 10-6-2018 Part 2 "The End"


It took a bit of finagling and some gold to charter a small boat to take the trio to the small river island housing the tower of Del Garath.  As the little boat approaches the island the party can see it is wreathed in a thick mist that rises several feet off the ground. They can see small flickering multi-colored lights within the mist. As they approach they can see a small rickety looking dock along the southern shore and coax the boat owner to make actually sail up to it. The captain of the small boat tells them he won’t stay tethered to the dock. He will sail out a few hundred yards and wait for the party there.

The party stood on the dock and took in their surroundings. They first noticed that several of the boards on the old crumbling dock looked relatively new. They could just barely make out the silhouette of the a tower that looked like it was slowly falling backwards into the river. The island vegetation was thick, but it looked like someone or something had tromped through it recently and almost formed a path. They chose this “path” as their route and made their way inland.

Thursday, December 6, 2018

D&D Post Game 10-6-18....Finally posting this- Part 1


Well after facing down giants and ogres our daring party returned to their home in Stonekeep for some rest and relaxation. The bard wandered off to the local drinking establishments to ply his trade for the locals. The fighter/archer returned to the local stables to continue his job there and make money for his family. The monk and rouge made their way back to their new house. When they arrived they noticed their front door slightly ajar. Maybe their alchemist roommate just forgot to close it….or maybe someone else was home.

The monk checked the perimeter and windows on the first floor. Everything looked clear from his vantage point. He entered the front door and began to investigate the first floor. The alchemist had left a note telling them he was out shopping for reagents and had left a small stash of potions for their use if needed. Meanwhile, the rouge began to climb to the second floor and in through a slightly ajar window. It was then that the rouge discovered he was not the only person on the second floor of the house!

A figure in dark clothes leapt from the shadows and drove a pair of daggers toward the dragonborn rouge. He dodged them and drew his own weapons. The monk rushed to the top of the stairs and was also met with a pair of attacks from a shadowy figure. The monk and rouge fought back and quickly put down their assailants with fist and blade.

A quick search of the dead bodies revealed a pair human males wearing of black and purple medallions along with light armor, their weapons, some awful smelling mud on their boots and a small bit of green vegetation on one assassins’ boot heel. The medallions they had seen before, symbols of the Dark Moon Order. They are a group of Raven Queen followers with monastic traditions, evil monastic traditions. The rouge and monk both looked at the medallions and then to the ceiling. They had a feeling they were not alone., so they then went about investigating the rooms upstairs.

Wednesday, November 28, 2018

D&D Post Game 11-23-18





A ½ elf warlock, an elf ranger, a dwarf fighter and two human clerics walk into the town of Drakka.
They were part of a small group of travelers going by boat through the Twilight Fens to this town on the edge of nowhere.
They all had slightly different agendas, but would soon realize they were all working to the same goal.

The group of strangers were met (along with all the other ship passengers) on the dock by the local constable. He welcomed them to the town and then gave his little spiel about keeping out of trouble in his quite town. Then the strangers all split to explore their new surroundings.
  • The human clerics began to investigate the town for signs of corruption. They were both warned that something was rotten in this town.
  • The ½ elf warlock had been informed by his patron that there was shenanigans of the planar variety occurring in Drakka and to root them out.
  • The dwarf had been to scout for the Northern Army and was looking to see if Drakka would make a location for a garrison, if the populace would be tolerant of a dwarf force occupying the landside and to see what defenses this town had.
  • The ranger came to explore and see more of the natural world outside of his forest homeland and to learn more of the world of men.

The clerics, ranger and dwarf investigated a few abandoned homes and were set upon twice by frenzied lizards and ambushed by robed figures in the midst of some arcane ritual. They put these three men down and notified the constable, who was clueless to this sort of arcane activity in his town. He did seem angered by this and went about making sure this was a singular event.
Like this...but with a hood
The warlock went to investigate the local graveyard and temples, only to discover they were closed (and guarded) to the public due to the swamps reclaiming that area outside of town.

A little smooth talking from the ½ elf and he was able to get past the graveyard gate guards and found that the area was flooded like the was told. He also searched the first temple (to Waukeen) and found the place empty, filthy and defiled. He had no time to investigate the second temple as the guards were returning to the cemetery gates.

Now the adventures knew there was something foul going on in this little town they just needed to figure out the who, why and where of it all.

After interviewing a few more citizens, business owners and the mayor the party was stuck again as to what was truly going on in this town. Eventually the warlock accessed his powers and was able to charm a local shop keep he thought was part of whatever was happening in town. A simple charm spell and the shop keep opened up to questions from the warlock. He soon knew the who and where of the events going on in the town. A small cult had formed over that last decade. It was led by one Bertram Beswell, the charismatic owner of the Golden Frog Inn. They were worshipping an ancient eldritch power, but for what gain was still unknown. The warlock took this information and went to meet with the clerics, dwarf and ranger who he had also seen investigating the town.

The five of them went to the Golden Frog and procured rooms for the evening and waited for nightfall. The warlock had spoken to Bertram and exclaimed he and the rest were fellow believers here to worship. Bertam welcomed them and said to meet in the cellar of the inn after close for the evenings “festivities.”

Friday, November 23, 2018

D&D Pre-game 11-23-18

Nestled between the southern tip of the fetid Twilight Fens and the northern edge of the Desolate Hills, sit the town of Drakka.
Drakka is a community of a roughly one hundred persistent citizens and amount the same in visitors, hunters, wanderers, fortune seekers and people who just don’t want to be found.
They have a small civilian militia and have surrounded the town with; high palisade walls, a moat and clear open fields full of knee high fields of blister wort ( a hardy plant known to cause painful blisters to exposed skin).

The local government has procured peace and trade treaties with the local lizard man tribes. This also helps keep the town safe and stocked with need supplies in the lean months.
Their only “real” export is a bit of fine leatherworking created from the hides of the local reptile fauna. It is said to be as strong as chainmail, but as light as common leather jerkin.
Although, for the most part, Drakka is a simple community based around a few local farms and a handful of artisans.

There are only two main reasons one comes to Drakka. The first is to hide. A town at the far end of the realm in a harsh environment that is not easily accessible, makes for a good refuge for those skirting the law. The second reason is to venture into the nearby swamplands in search of fortune.
Look at the pretty swamp lands. There should be any danger there.....
 
Drakka was founded near and almost upon the ruins of a long dead city. There are bits of ruined buildings, temples and various structures starting just a few hundred yards south of town. Several archeological groups leave from Drakka every season to study these ruins. Sadly, very few return and those that do….well they are never truly “right” again. The deep swamp and the ruins within are not for the faint of heart or the ill prepared. Yet they still draw dozens and dozens of people every year looking for fame, fortune or possibly something darker.
 
The town name was actually derived from an old wooden marker left outside the swamp ruins. A wooden marker where the only letters that could be deciphered were DRAKKA. Townsfolk once were very curious to the original meaning of the letters left on the marker, but over time (and many lost family to the ruins) they gave up caring. Now it is just a name and a draw for certain groups of people. People that the town will happily accommodate. Especially, since adventures and scholars usually come well stocked with gold crowns to spend before they leave to search the ruins.

 

Thursday, November 22, 2018

Pass the stuffing or Crom will laugh at you and cast you out of Valhalla!



Even Conan is in the Thanksgiving spirit today!
Look at him attack that traditional holiday bird!

By Crom have a good Thanksgiving today!


Tuesday, November 13, 2018

“Excelsior!”



So many great stories, characters and memories because of this guy's creations.
I wouldn't be half the nerd I am today without him.



Friday, November 9, 2018

Fallout 76 B.E.T.A

Well after some issues obtaining my pre-order B.E.T.A code… I got a few hours with Fallout 76 on the PS4.
I have to say…..I’m not super impressed.

Time to strap on the old Pipboy and head out....

What was good?
  • Familiarity-This has the look and feel of a Fallout/ every other Bethesda open world game.
  • The character creation felt like Fallout 4.
  • The game play is like Fallout 3, 4/ every other Bethesda open world game.
  • A lot of the same perks as every other Fallout game are there  and some new “fun” perks as well.
  • PVP is supposed to be a don’t engage won’t be engaged situation. I want nothing to do with PVP so this could make it less of a hindrance.
  • You can silence all the players in your little server world and block them from seeing them or  being  seen by them on the world map. It isn’t much, but it makes me happy since I hate most humans.Keep reading to find out why.


Wednesday, October 31, 2018

Tuesday, October 30, 2018

Halloween Horror: Deep Rising (1998)

A final deep dive into the ocean again to view a film of deep horror and such.
Let us return to simpler times in the year 1998.
Our course is plotted and be prepared as it is “Full scream ahead” and “This ain’t no pleasure cruise.” (as the movie taglines state). Let our journey begin.
I give you Deep Rising.

PLOT
The Arognautica is the best, biggest, most expensive, luxurious and all the other descriptors cruise ship in the world. It is taking its maiden voyage full of fancy dressed patrons (who are probably Monopoly man rich based on their look and attire).

Jump over to a small boat speeding through the night. The captain is one John Finnegan, who is not Han Solo, but is totally supposed to be Han Solo. He is transporting a bad of shady stereotypes, lead by one Mr. Hanover, to an undisclosed location somewhere out in the ocean. He is getting paid so he does not care who or what they are about. Why? Well because as long as they pay him and leave his crew alone he does not care.

Back on the Argonautica, one Trillion St. James ( by the gods did I really just hear and type that name??) is a sexy and sultry pickpocket. She is off to rob the Aronautica's patrons and the small room of safety deposit boxes that this boat has for some insane reason.

Next comes the act of a faceless saboteur on the poorly named cruise ship. I guess they want to stop it dead in the water for some reason. it is achieved by breaking CD's from the ship's computer or some nonsense. The boat stops abruptly.

Trillion is nabbed while trying to rob the bank vault on the boat and tossed in the "brig", which is a fridge full of food?

Finnegan discovers that the goons he is transporting are armed with really cool guns, some torpedoes and bad attitudes. They soon arrive at the desired location a giant boat sitting still in the middle of the ocean. Well look at that! The Aronautica! Hanover and his stereotype goons board the ship to rob it......but they find it devoid of people, flooded in parts, full of strange noises and occasionally bloody remnants. What happened?

Well soon enough that is answered!

The goon squad is slowly picked off by an unseen menace in the water. Trillion St. James is found freed to become the Leia to Finnegan's Han. The Argonautica owner is found and was the one to stop the ship and hire Hanover to scuttle it for the insurance money.Well this all exciting and all that, but what about the goons that were killed? What happened there?

Well we soon discover that a bunch of bitey tentacles are moving through the ship. They are grabbing people and gobbling them up. It seems that the ship is infested with these and they are responsible for eating the crew, patrons and now the cast of thieving goons. These "things" grab a victim, swallow them, basically drink them and then barf out a slimy skeleton and extra bits. Expect a lot of grabbing and pulling of people backwards once the monsters arrive. Well that and chase scenes of grates and pipes bursting and giant CGI tentacle snakes slithering quickly down hallways. It all seems like shots from various films I have seen over the years.

Anyway....Now Finnegan, Trillion and a handful of others have to try and escape with their lives and eventually face down the tentacle monsters. Who will survive? Who really cares? What are these tentacle creatures and what are they attached too?
What am I watching? Is it horror? Is it action? Is it a heist movie? Is it a comedy?
We found the crew and guests!



Thursday, October 25, 2018

Halloween Horror; DeepStar Six (1989)


Well once again we return to 1989 for another horrifying movie from beneath the water. What is it with 1989 and ocean movies? Seriously this is like the year of ocean movies: Leviathan, DeepStar Six, The Abyss, Lords of the Deep. The Evil Below and The Rift (which actually came in early in 1990 but I’ll toss it in with the 1989 ocean films ). I guess I could have done a whole month on this, but sadly I choose Leviathan and DeepStar Six (base on the fact I have a vague memory of them being in the theaters along with The Abyss).
Anyway……lets us once again sink slowly to the ocean floor to witness DeepStar Six a film with not one but two descriptive taglines.
“Not all aliens come from space.”
“Save your last breath…..to scream.”

PLOT
(quick aside…I will only be speaking in generic terms for the characters in this film so expect a lot of this guy, crew member, girl crew member, doofus guy, etc. you’ll understand why by the end of the review. Thank You)
Welcome to the ocean floor. Here we have a group of engineers living in a underwater habitat, DeepStar Six, for the last six months. This time these people are working for the U.S. Navy and their job is to install nuclear missiles on the ocean floor. Now this is never explained why this is happening, but I should have known better than to ask myself why this needed to be done.
Alright so the crew sets out to find a suitable location to drop a palate of missiles. They choose to send their little two man sub out to find a spot….which is on top of a lava formed cavern millions of years ago. Why not there?  I mean a nice flat spot near the base could work too….but whatever. So yeah they are going to blow up the top of the lava cave and place the missiles on the pile of debris left by it. Wait? What? That… I mean why? Why not just….you know…flat ground….urgh!!!! Whatever.
While exploring said lava cave the little submarine is attacked by something big they only see on the sonar and destroyed. Then said big sonar blip swims over and attacks the DeepStar Six station and destroys the submarine workshop. This leaves the crew in an immediate lurch as they have no little submarines to drive to safety. Well whatever
will the crew do now?

Well they basically forget about the attack, the two dead guys are almost immediately forgotten and they go about trying to still drop this bucket of nukes on the ocean floor. Wait! Weren’t you all just attacked by some big undersea creature? Nobody wants to discuss to deal with that? Nobody? Just want to go back to work on the missile job then? Well ok! They go about this job and of course a doofus crew member accidently sets the self-destruct sequence on them. Whoops! Well of course there is no way to stop this and the missile explode! Now the station is hit by shockwaves from the blast and we have all the required pipes bursting, flooding hallways and shaking one would expect. Now the base is even more wrecked and it looks bleak for the remaining crew. They decide to evacuate the base in the giant escape pods that are still functional. Wait! Why  was the loss of submarines so bad if they have these escape pods

WAIT!!!!! Where is the damn monster that attacked the sub and base before! 2/3 of the movie is over and the creature is still not a major player.

Well let’s get to that!


Friday, October 19, 2018

Dust 1947


I have had the chance to get about six games of Dust 1947 in lately.
The more I play, the more I really like this game.
The rules are light for a tabletop combat game.
There are no crazy stat blacks/ abilities to memorize for units.
Game size of 50 points is easy to field, easy to transport and the game that size plays quick. Yes I know 100 points is the "proper" game size, but we are  not there.....yet.
Every army has the same dice chance when rolling to hit and save. A simple 1/3 or 2/3 to hit and save from being hit.
The wyrd WWII setting is stupid fun too!
My Tanya and Magda foot sloggers
I have been rolling with my Mercenaries/ Busty ladies with flamethrowers and grenade launchers. I haven’t painted enough not-Nazi zombies and armed gorillas to get a 50 point army together….yet.
Gregor and his "Wrecking Crew"
I have been facing off against the German Fallschirmjäger (paratroopers) and or the U.S.M.C.

I have had equally good and bad games against both. The airdropping Germans can bring a withering amount of fire to the tabletop. Very few infantry units can stand against the amount of dice rolled when they unload their machine guns. Thank the gods for cover saves!

When they airdrop I tend to fair better against them as my ladies can mob up on them in small clusters and melt their faces. When they walk onto the board and turtle-up I usually don’t survive as long.
The U.S.M.C. are a tough  nut to crack too. The list I face are very close range and they do it better than my close range army. The games against them are very brutal and fast as their shotguns and flame thrower troops are an equal match to my grenade and flamethrower troops. Plus their support weapons and rifle squads can put down some good covering fire too. Thankfully, they don’t have many walkers to field….yet.

Thursday, October 18, 2018

Halloween Horror: Levithan (1989)


The next movie this month comes from the depth of the ocean in 1989. It is the film Leviathan and it wants to know……”How long can you hold your breath?”


Actually, for little over a minute and I think that is ok for a non-professional swimmer/diver. It is also a tagline that has literally no connection to the film.

PLOT

Set in the near future (so I guess this was supposed to be like now or a few years prior?) a group of underwater miners working for the Tri-Oceanic Corporation are almost at the end of their 90 day work rotation. They have almost their quota and their also their wits end with their, work, crew and life under the sea. While finishing their mining for precious sea bottom minerals, one miner (the over sexed goof-off of the crew named known as Six Pack) wanders off and happens to fall into a random ravine. As the crew rushes to save him he reappears with a discovery. He has found a sunken Russian ship!
Well, of course they are going to investigate this sunken ship and bring back some loot! I mean if they didn’t there would be no real story right? A safe is retrieved from the wrecked ship by the drinky horn-dog Six Pack. Once opened the crew finds a bottle of vodka, some personnel files and a few VHS casettes. The vodka gets pilfered by Six Pack and he skirts off to share it with female crew member Bridget.

Meanwhile….the ship doctor and the mining rig C.O. Beck (Stephen Beck, but everyone calls him Beck )investigate the tapes and the ship, which is named Leviathan. Low and behold the Russian ship Leviathan is currently sailing ocean and not at the sea floor. Wyrd!?!?!?! Also the video tapes show various Russian crew members in various states of being bed ridden, ill and possibly mutated?!?! The doc pieces together that the Russians were trying to make under water soldiers and failed. So they apparently sunk the Leviathan and scrubbed all information about this.
 


Well just then Six Pack and Bridget get all virus-like sick. Six Pack dies from this “virus” but not before getting all fish scaly and gross. OH NO!!! The vodka was the carrier for the Russian mutation stuff! Bridget sees this and kills herself not wanting the same to happen to her. The doc and Beck decide to dump the bodies and hide the fish man story. This sounds great until the dead bodies begin to struggle as they are dumped out into the briny deep. Of course a random leg gets clipped off and squirms away into the depths of the mining rig habitat.
 
"Hey doc does this look infected?"
 

It soon mutates into an eel monster and begins to terrorize the crew. Hell, it eventually forms itself into and amalgam of fish, eel and crew members. Then it begins to destroy the mining rig and chase down the remaining crew. Beck and the remaining gang have to fight for their lives and try to make it back to the surface and safety.
 
Hello there!

BUT WAIT!!!!
There is also the whole story thread of the Tri- Oceanic Corp. keeping the miners below the surface. See there is an approaching hurricane and they can’t bring the crew up at the 90 day limit. They will have to stay down there for safety and might as well work a few more days until the storm passes. Harsh, but fair? Right? Well then the doctor also tells the corporation bosses about the deadly genetic mutation outbreak by calling it a virus. He does this to keep this genetic mutation from getting to the surface. This leads to the Tri-Oceanic corporate goons to make a story of a horrible mining accident and all the crew members were killed. It will hurt their stock, but not as much as a virus or giant fish man mutation getting out to the world. Yup! The evil corporate entity is evil bit.
  
Robocop hashes it out with evil corporate figurehead