I have had the chance to get about six games of Dust 1947 in
lately.
The more I play, the more I really like this game.
The rules are light for a tabletop combat game.
There are no crazy stat blacks/ abilities to memorize for
units.
Game size of 50 points is easy to field, easy to transport and
the game that size plays quick. Yes I know 100 points is the "proper" game size, but we are not there.....yet.
Every army has the same dice chance when rolling to hit and
save. A simple 1/3 or 2/3 to hit and save from being hit.
The wyrd WWII setting is stupid fun too!
My Tanya and Magda foot sloggers |
Gregor and his "Wrecking Crew" |
I have been facing off against the German Fallschirmjäger (paratroopers) and or the U.S.M.C.
I have had equally good and bad games against both. The
airdropping Germans can bring a withering amount of fire to the tabletop. Very
few infantry units can stand against the amount of dice rolled when they unload
their machine guns. Thank the gods for cover saves!
When they airdrop I tend to fair better against them as my
ladies can mob up on them in small clusters and melt their faces. When they
walk onto the board and turtle-up I usually don’t survive as long.
The U.S.M.C. are a tough
nut to crack too. The list I face are very close range and they do it
better than my close range army. The games against them are very brutal and
fast as their shotguns and flame thrower troops are an equal match to my
grenade and flamethrower troops. Plus their support weapons and rifle squads
can put down some good covering fire too. Thankfully, they don’t have many
walkers to field….yet.
I have also starter using Gregor the Defector, a giant
armored gorilla with an autocannon. He is damn fun and a real pain for my
opponent, especially if my dice are hot. See not only is he a miniature
multi-wound soldier, but he is also tough as nails. He gets the ability to
negate damage 1/3 of the time. I have no
faith in 1/3 ( the old bogus never make when I need it 40K 5+ invulnerable save
roll) chance when rolling. However….the last two times I ran Gregor I was
rolling lights out and made 21 of 25 of these saves. We kept a count because it
laughable how many times Gregor shook off damage. Yeah I still have no faith in
the 1/3 chance to save. These two games with him will be the exception and not
the rule. Plus he is a big ape with an autocannon who can soak and deal out
some descent damage to boot. Easily my new favorite model to field with the
mercenary ladies.
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