“So Madrak is having trouble with some druids in the area. Looks
like we’ll have to step in and help. Right after I finish this next
pint!” yells Borka as he grabs another
mug of brew. He raises his mug and bellows a challenge and then pours the frothy
brew down his gullet.
“Send the skinners ahead to find
these filthy tree worshippers! When they find them we’ll see how tough they
really are!”
Well look who makes his debut, Borka the Keg Slayer! We threw together a 20 point game of
squish the warlock.
Druids took the roll, but gave the first turn to the trolls.
Away we went!
FORCES
Trolls
Borka the Keg Slayer
Axer
Dire troll Mauler
Troll Skinnerx2
Troll Champion
Druids
Kaya the Wildborne
Argusx2
Pureblood Warpwolf
Shifting Stones with Stonekeeper
War Wolf x2
TROLL/DRUID TURN 1
Both forces move about and start their positioning. The only
real event was the Iron Flesh (DEF buff and SPD de-buff) was throw on the Axer
TROLL TURN 2
More running and moving. Iron Flesh stays on the Axer
DRUID TURN 2
The Stone Keeper has range for a Rock Hammer attack on the
Mauler. Kaya adds her fury to ensure the hit , and hope to crit for a knockdown. Well it hits (no crit) and she adds another fury to boost the damage. The
Mauler’s body aspect is wiped out.
The War Wolves are within charge range of the Champion and
the Mauler. It is better to give than receive, at least when it comes to
charging. The War Wolves charge ahead, and I know they are selling their lives
to buy me a turn. They will not withstand a round in combat with these guys.
The Champion is charged and takes 1 point of damage.
The Mauler is charged and takes 2 points of damage. I didn’t
expect much, but was hoping for more than that.
Kaya moves to fire off a spell at a Skinner. She has a 10”
range and he is 11” away. BOO! She then riles the beasts.
TROLL TURN 3
Borka upkeeps Iron
Flesh on the Axer and drops Mosh Pit
(knockdown on melee weapons for those near him).
The Champion dispatches the War Wolf.
The Mauler is forced to regen and
gains 3 points back. He then mushes the War Wolf.
The Axer advances and crushes the
Shifting Stone nearby.
DRUID TURN 3
The Stone Keeper fires off at the Mauler again and hits. The
boosted damage takes out his body again and bleeds over into the next
spiral.
The Shifting Stones teleport to block the Mauler and Axer movement lanes.
This is where I change plans in mid turn. I have a new
idea! An opening has occurred time to exploit!
The Pureblood wolf warps for a strength bonus and advances on
the Skinner. He is forced to gain a boosted hit and does. The damage is boosted
as well to ensure the Skinner goes away, and he does.
The Argus are both forced to use their animus, Tracker. This
gives them pathfinder so they can ignore that rough terrain in the way. They are
both forced to run and get behind the troll lines. Just where I want them, just
a turn early.
Kaya then uses Spirit Door to teleport near an Argus.
Hmm….that pyg behind her shouldn’t be an issue
right?
TROLL TURN 4 “Where it all goes
to plan or to crap depending on the army.”
Iron Flesh is dropped on the Axer.
The Champion turns and charges the Argus behind him. He is
positioned so that he has reach to Kaya as well.
“Clever girl!” the Jurassic Park quote seems
fitting.
He uses thresher and with a boost to hit from Borka he connects with the Argus and Kaya. The
Argus and Kaya both take 7 points of damage.
The mauler is forced to regen for 2
points and then charges the Argus. Another boost to hit and then the Argus is
crushed by a big meaty troll fist. The Mauler then gobbles up the remains for
another 3 points of health.
Borka’s Keg Carrier attachment
charges Kaya. Borka boosts the
hit and boosts the damage of said hit. Kaya takes another 7 points
from being hit with a pony keg.
The Axer then turns and is forced
to use his Rush animus, which gives him terrain ignoring Pathfinder and a 2”
movement bonus. He then charges Kaya.
A hefty axe swing later and Kaya falls.
Damn I really screwed the pooch here. That being said, my
lady friend also played a mistake free game. Plus she capitalized on my stupid
moves really well.
With the trolls cutting through her forces Kaya is
forced to sacrifice her warbeasts. By selling their
lives she knows her remaining wolves are allowing her to escape. The white warp
wolf crashes into the advancing troll beasts and attacks wildly taking much more
damage than what he is causing. The rune covered stones teleport Kaya out of
harm’s way. This new troll warlock was a larger threat than
expected. She would have to be more cautious in the future.
WHAT I LEARNED………………
Never underestimate your opponent. They will always get
better and craftier.
Never turn your back on anything in this game. Everything can
be potentially deadly in this game, even a puny beer toting warlock
attachment.
Stick to the plan. Changing to a new battle plan mid turn did
not work at all.
Transfer damage, unless it appears all hope is lost and you
are surrounded and stuck in melee with lousy reach weapons.
Reach weapons are still a big pain!
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