Saturday, December 31, 2011

Well we had a good run humanity!


Here is another year gone and the good times that were had. Now we enter the last year of humanity and possibly planet Earth. We had a good run and sometime within the coming year it looks to end. All because of this.......


Stoopid Mayans and there calendar of foretelling doom!

I'm not sure how the "world" will end, but here are a few guesses......


Friday, December 30, 2011

"This land was green, until the crystal cracked."

After a recent viewing of the Dark Crystal my addled mind thought of something, a Garthim list for 40K.

Now if you haven’t seen the Dark Crystal, well shame on you. First go watch that. Now you know what the Garthim are. It should be pretty easy to use the Tyranids for a Garthim army. No real shock there.


Well any army that is going to resemble the big shelled minions from the Dark Crystal needs to have a unit that resembles them. I’m looking at Tyranid Warriors. I’ll aim for 1500 like usual and see what happens.

Thursday, December 29, 2011

Necron review elites, Deathmarks

It is common knowledge that you can’t run a planet conquering dynasty without some black-ops. This is what the Deathmarks are used for in Necron race.

My gun has balls on top!
These guys are the assassins and snipers, duh! They have a neat ability to hide in a pocket dimension until the right time to strike. Then they “appear” and sniper the hell out of their target.  They have a cool ability to mark their target with a green halo (this is known as a Hunter’s Mark) that can be seen through five dimensions (holy crap when did we get that many). It will stay on the target until they are dead or until time runs out. This never ever happens since the Deathmarks never fail.
Oddly enough the Necrons have forbade the use of Deathmarks in civil disputes, against nobility or races that are deemed honorable. Well that is nice isn’t it? Necrons want to play fair when it comes to some aspects of war. I say PFFFFFFFFFFFFFTTTTTT!! to that nonsense. Its war! Who the hell plays fair?!

Sunday, December 25, 2011

Merry Chthulu-Mas!

Naughty or nice? He doesn't care!
Some Lovecraftian carols for this holiday season.
Don't sing them out loud lest you incur the wrath of eldritch horrors, or maybe that is what you're after.......

(to the tune of "Here Comes Santa Claus")
Here comes Yog-Sothoth
Here comes Yog-Sothoth
Everyone try to hide
God, he's huge! - Those iridescent
Globes are six miles wide!
He's just turned Dunwich into goo
And had it for a snack
He's gonna visit your home town
So run and don't look back!


(to the tune of "Jingle Bells")Wendigoes Wendigoes - walking in the waste
They will soon be whooshing by to find out how you taste - oh!
Wendigoes Wendigoes hear the North Wind moan
Quicker than the frost will melt they'll strip you to the bone


Have a proper holiday season all you people out there!

Friday, December 23, 2011

Thursday, December 22, 2011

Necron review, elite Praetorians

Before the great biotransference the Triarch Praetorians had the job of maintaining the Necrontyr rule. They made sure that the rules and laws were upheld be it in peacetime or in war. They also helped keep the Overlords in check and made sure that a Necrontyr dynasty never fell. They were like kick ass political cop warriors or something. Now when the whole Necron war vs. the Old Ones was going down the crapper, the Praetorians chose not to go into the tomb worlds for a long nap like their fellow robots. They stayed awake to ensure the safety of the Necron race. They kept vigil over tomb worlds, especially against those poncy space elves, and did their best to preserve the Necron legacy. When the tomb worlds the Praetorians watch over awaken, they return to their previous duties as weird ass kickin’ political cop warriors.

"I do look pretty badass don't I?!"


Tuesday, December 20, 2011

Necron Review 1st elite, Lychguard

When it comes to Necrons most players think mindless kill bots. Well that has changed. Yes there is still the mass of mindless kill bots. There are even some semi-sentient kill bots. Then there are upper echelons of thinking kill bots. The first group of these is the Lynchguard. These guys have retained some of their original personality. Now that doesn’t make Lychguard free thinkers. They still have some engrams and programs that keep them under the command of their Overlord, Phaeron or whomever.  The Lynchguard are capable fighters that can form a potent bodyguard, but they also serve as emissaries and couriers for their Overlords. This usually occurs when the Overlord thinks the mission might be a bit to hazardous for his health (weird since they are robots that can reanimate after they are destroyed). 
The Lychguard are the Necron elite fighting unit. They are the Assault Terminators for the Necrons, if there is a unit comparison to be made. They have: WS 4, BS 4, strength and toughness 5, 1 wound, attacks and initiative 2, leadership 10 and a 3+ save.  They are equipped with warscythes. They may swap these for a hyper phase sword and dispersion shield for +5 points. Now the entire squad must do this, it cannot be a mix of weapons. They may also purchase a Night Scythe for a transport. They come as a squad of five to start for bicentennials worth of points. They can also add up to five more to the squad at the cost of +40 each.

Monday, December 19, 2011

Have you seen this unit? part 18

Well it seems to have been a while since I have done one of these posts. I almost forgot I was doing them. So after a hiatus, here is another installment of,”Have you seen this unit?”
We should all know what Ork Nobz are. If not, they are bigger than a boy, but smaller than a boss. They are like the veteran sergeants of the orks. Mostly they are seen as a squad upgrade with a power klaw. Then they are also seen as an elite unit that rides bikes with all sort of wound allocation stupidity. Heck they can even be made into troops. See now we know. Well there is one unit of Nobs that seems to never be fielded the heavy support Nob, the Flash Gitz.
These guys rocked in the Dawn of War RTS.
Flash Gitz are Nobs that have taken the best loot from the battlefield. This means they have then best guns and equipment in the army. They are also not the typical close combat Nobs, these guys prefer to shoot.

Thursday, December 15, 2011

The second Necron transport review

The second Necron transport is the Night Scythe. This is available to many more units than the Ghost Ark. It is essentially a stripped down Doom Scythe. Well what is that? Well the Doom Scythe is a heavy support fighter/skimmer. The Doom Scythe has some weapons stripped off it, has a stable wormhole put inside and then has its name changed to Night Scythe and becomes a transport option.
The Night Scythe is a transport that can hold 15 models*, is BS 4, armor 11 on all sides, is fast, a skimmer, has living metal, supersonic, aerial assault, deep strike and is armed with a twin-linked tesla destructor. It is also only run you a century in points.

Wednesday, December 14, 2011

Necron transport review, Ghost Ark

The Necrons have two official transports and I’ll cover one now and get to the other one soon. Today I’ll cover the Ghost Ark.

Now this is used to ferry Necrons around the battlefield, but originally it was a wooden cart to carry the dead (insert Monty Python “Bring out your dead.” bit here). Then as time progressed it became metal and carried the lucky individuals to wherever they went to get biotransferenced or is it biotransferized? Once all that was said and done it was re-tasked for battle and now carries and repairs the common Necron battle unit, the Warriors.

Tuesday, December 13, 2011

Well these are done

While going through my back log of models. I found these guys...........



Five more Immortals that I forgot existed. I knocked them out over the weekend. So this will bring me to 15 Immortals for my Necrons. I think I would like 10 per squad, but if I can only get 7 and 8, I think that will work. Trying to find five more metal Immortals will be an annoying journey through the realm of E-bay, a journey I'm not sure if I'll take.


I figured two of them should be still emerging from the ground.

Thursday, December 8, 2011

"Their choices are so boring!"

Will soon be the rallying cry of Necron bang wagoners everywhere. It is also a good title for my first review.
Can we all guess what the first unit review will be for Necrons? Wait for it……
Troops! We should have all seen this coming because we read the tripe I write and know the adulation I have for the troop section of 40K armies. Well the Necrons have two such choices the Warriors and the Immortals.

Wednesday, December 7, 2011

Ok mankind, lets get this Imperium going. We can start here.



Scientists looking for life on other planets like to talk about the "Goldilocks Zone" -- not too hot, not too cold, but just right.


Now, researchers at the NASA Ames Research Center at Moffett Field, Calif., have found a planet -- Kepler-22b -- that's right in that zone.


NASA finding feeds talk of a new Earth

But don't pack your bags just yet. If you traveled at the speed of light, it would take 600 years to get there.

However the news is still exciting stuff for experts such as astrophysicist Neil deGrasse Tyson of the American Museum of Natural History.

The discovery, Tyson said on "The Early Show," is thrilling because of the potential for life on the planet. He explained, "In the catalogs of planets that we now have, this is the first time we've had an Earth-like planet in the habitable zone with a star. ... We're kind of biased: We're looking for life as we know it. You can imagine, I suppose, that there is life on something other than water, but that's kind of -- we don't know how to get a handle on that. We do have a handle on life -- every place there's water on Earth, there's life -- even the Dead Sea. They called it the Dead Sea because they didn't see fish. But you pull out your microscope and there's microbes everywhere on Earth."


However, it isn't likely humans are going to be guests on Kepler-22b anytime soon, particularly because our current technology has its limitations. "It's not close," Tyson said. "(With) our fastest spacecraft today, it would take something like 300,000 years to get there. ... Probably even longer."


What's the next realistic step for researchers, now that the planet's been found?

"You build the catalog of these planets that could have life," Tyson said. "Now you have a second round of observations to try to see the atmosphere, to see if the atmosphere has bio-markers for thriving life on its surface. Then you say, 'Well, if you ever have the chance to go somewhere or to target telescopes to listen for intelligent life, those will be at the top of the list."'
© 2011 CBS Interactive Inc.. All Rights Reserved.

Tuesday, December 6, 2011

November is gone and X-mas is a comin'!

Looking pretty good at my house, in terms of models and such. I am done with all my major build and paint projects, that I wanted to finish prior to 2012. I am now in maintenance mode. That means I am waiting a weekend of flocking and am painting unfinished models.

I have no major need to start a new 40K army, so I am just touching up old stuff, painting models I never started, looking at doing some terrain for a while and also looking to move some stuff to E-bay. It is a pretty nice place to be in at the moment.

Friday, December 2, 2011

Another day another demon list, but horde-ish this time.



Well with three warp armies drawn up, maybe it is time to make another. I’ll work with Slaanesh this time. Well a pure force will be fast and frail since these demons are all initiative 5 and mostly toughness 3 or 4 at best. I’ll go with numbers this time as a swarm of either androgynous or hermaphroditic creatures seems like the most fun to try and build.

Well the ever popular HQ choice is first. A Keeper of Secrets is not a bad option. It is big, fast, descent strength and has a descent amount of attacks and wounds. However, I think I’ll go with the humble Herald. I’ll skip on the Masque, since I’m not a fan of the model or anything else about it. A regular old herald will do. Then I’ll add transfixing gaze, which will pull an attack off from someone in base contact. Then throw in unholy might to bring it up to strength 4. That will help a tiny bit as wound on 4+ vs. Marines is always better than 5+. Well we have a HQ with rending, strength 4, aura of acquiesce (offensive and defensive grenades) and fleet. That doesn’t seem that great. Well looky there, a chariot. That will add +2 attacks, +1 toughness, +3 wounds, a 4+ armor save, lose Independent, gain cavalry, furious charge and only for +15 points. Holy crap! That is a nice upgrade and really cheap. This pumps this guy to WS 5, BS 3, strength and toughness 4, wounds of 5, attacks of 6, initiative 7, leadership 10, and a 4+/5++ save. Let’s take two of these for the HQ.