Played and really enjoyed Shadow of Mordor.
Now the sequel Shadow of War is out and I grabbed it since I really loved the first game.
Shadow of War
The game takes up again with Talon and his Celebrimbor wraith buddy that lives inside him. They have forged a new ring of power and are on the way to stop Sauron and save Gondor, Talon’s home.
Well that is until everything goes sideways. Well more sideways than creating a new ring of power that is identical, but not corrupt like Sauron’s.
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| The second One ring to rule them all! |
Shelob decides to get involved since she has an axe to grind with Sauron and is still a power player in Mordor. Plus she is a woman and has the ability of foresight. Yeah she can shift from big creepy stupid spider to a long dark haired version of Cersei Lannister with future seeing powers.
Wait! This sounds stupid?!
Well yes it is and it the plot only get sillier after this a ton of Middle Earth history is cast aside for a bunch of crazy shit.
Now she wants your ring in order to help you defeat Sauron so you toss it over because why not.
Now we jump to the last Gondor held city in Mordor, Minas Ithil. This is where Shelob sets your path for revenge to start. Why here? Well because the city is besieged by orks and you have to save it since you are Talion! The Gondor ranger who loves his country!
This leads to a plot that has you once again killing the forces of Sauron only to build an army out of said forces of Sauron so you can then go fight the forces of Sauron.
Wha?!
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| The three main characters in Shadow of War. |
-You have to (sometimes) team up with Galadriel’s elf assassin, Eltariel, to fight the Nazgul that are set loose in Mordor.
-You help a giant female talking tree-plant lady fight the dark menace that is invading Mordor. A tree-plant lady who is not an Ent, but some elder nature spirit thing or basically Middle Earth Gaia. Blerg!
-There is a quest chain to stop a ork who can raise the dead, like zombie dead. You know magic like that is nowhere in the Middle Earth history. Plus wouldn’t Sauron or anybody either nab this dude or stop him since he could raise a giant army of undead. This seems like an ability the Dark Lord would want to have or squash.
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| Orc necromancer? In Middle Earth? Wha? |
-You have to save Minas Ithil but of course you can’t since it has to become Minas Morgul, but that takes place now instead of thousands of years earlier.
-You also are tasked to hunt down the 9 Ringwraiths and the Witch King. Of course you have to kill a few of them…I mean banish them. The worst bit being that you are tasked with fighting the Witch King of Angmar and defeating him.
-You know since you can defeat him being a dude and all that. Lore be damned!
-Also the 9 wraiths are not wholly comprised of the original 9 kings of men that were given rings of power. Nope. Isildur and Helm Hammer hand are tossed in as members of the 9. Lore be damned!
-Oh yeah! None of these characters are cannon. The events of the Hobbit haven’t happened yet. We all know the Hobbit and Lord o’ Rings story. This makes anything you do in this game essentially pointless. You should know the ending before you even play this. There is this attempt to make you think you are changing the course of Middle Earth history. Spoiler! You are not doing that at all.!
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| This is Bruz. he is awesome! |
GAMEPLAY
Shadow of War plays just like Shadow of Mordor.
It is Middle Earth Assassins Creed clone with a fantasy RPG element.
You start off as drek in combat again and have to kill your way through enough orks and missions to gain XP to bolster your abilities. Abilities that are on a makeshift skill tree, albeit sideways and not vertical like a tree.
Once you add enough points to combat skills, then you can become a quasi-undead wraith infused nigh unstoppable death machine!
You can once again ride giant cat wolf lizard monsters, giant not troll trolls and there are even drakes to mount. Mordor is littered with drakes during this era. Hell you can even climb on the new Ologs, which are intelligent smaller looking cave trolls. That are a new larger grunt enemy that just appeared after the first game.
There is a healthy stealth element still because this is fantasy Assassins Creed.
You have quest chains to help Gondor, stop Nazgul, help Mordor Gaia tree lady, search for various bobbles and Shelob secrets to hunt down for personal gain and XP.
There is an online element to attack other players castle/forts they have. There are also little persona vendetta missions to kill orks that have previously killed other players. I guess doing a lot of these gives you gear and such, but I was too busy grinding through to pay these much attention. I tried them both and get why people might find this fun, but it looked like it would get repetitive. There would be enough time for repetition later.
There is the same Nemesis system here again. You might kill ork or get killed by one and it leads to having a new enemy to pester you throughout your travels. It is fun once to have an enemy after you. However, after the third or fourth ork that survives death to hunt you, it becomes tiresome. Sometimes you just want a goon to stay dead and not return to give a speech about how they survived and how you are going to die by their hands.
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| Yup orcs die and and don't stay dead. This is fun like twice and then is nothing but irritation after that. |
This is the majority of the game’s first couple of Acts. Then they toss in a feature to capture and control castles in four different regions of Mordor. This is fun at first and then it becomes something different. It becomes the game’s attempt to keep you from completing it through tedious tiresome repetitive castle sieges. Also known as……