The party arrives at the forge of the gnome Dimble
Greenbottle.
As they enter the forge they are welcomed by a gnome working
a desk. His face is red from the heat, he is wearing an apron and has several
mouse traps attached to his belt. This is odd, but he is a gnome and they have
a reputation for being eccentric. After introductions they are introduced to
one Dimble Greenbottle. He is also wearing atypical forge attire but has an
elaborate headpiece comprised of multiple telescoping lenses and has mouse
traps along his belt as well. AS the party looks around they notice all the
workers have traps, bells, padlocks on belt pouches or various other minor
deterrents on their person.
That is when the barbarian notices a small dragon humanoid
creature trying to rifle through his pack. Kobolds! The forge is infested with
kobolds! Well not infested as Dimble tells them. They are the lesser labor for
the forge. It seems he once saved a small band of them and they are indebted to
him. They act as “gophers” for the smiths and artisans. They are loyal and
useful, but they have a knack for grabbing small objects that are not secured
or hidden away. That explains the traps on all the workers belts. The party
secures their pouches and packs as Dimble shows them around the forge.
They soon realize why this forge is located ½ mile outside
of Ferrous Spur. The forges are not fed with coal, they are magma fed. Dimble
has somehow (company secret) been able to run pipes dep into the mountain and
pipe magma into and through his forge. This way they have an unlimited supply
of fire and heat for the forges. They can run the forges 24-7 if they want.
They have a constant source of heat for their metal work.
The downside is that occasionally there is a breach. What is
a breach? Well the party soon discovers that!
As they are about to seal their deal for the equipment and cost, a horrible wailing
siren begins. A mass of dwarves, gnomes and kobolds rush up from the lower
forges. Their clothes and hair is singed and in places still on fire. The shift
manager screams breach and pulls a series of levers. Door slam shut and several
gnomes rush down a hallway.
Dimble turns to the party and asks for some assistance. He
explains that occasionally elemental
creatures will travel up with the magma. He would be eternally grateful if they
would help. He even offers to discount his prices for any assistance. Well that
is enough to get the party motivated. They head down to the lower level to see
what help they can offer.
Once downstairs they see several forges where all manner of
weapons, armor, equipment and contraptions are being created. They also see
several small cracks in the stone where magma is pouring out into the forge.
The middle of the room appears to house a giant furnace with several pipes
protruding out of it. The furnace is glowing red and has a plethora of magical runes carved into it. The
runes are glowing blue and then occasionally blink out of existence. This
is what Dimble and his crew are racing
to fix. The party is tasked with stopping the small humanoids made of lava and
fire that are setting the room ablaze.
Several minutes later and the lava men have been dispatched.
It was then that a second wave of lava men arrived and the runes on the main
furnace all “blinked” out of existence. This lead to a small explosion and the
unleashing of the fir elemental housed within it. Dimble and his crew raced off
down a hallway. The party had no idea what the gnomes were doing, but they did
have a fire elemental facing them so they did what they are known for. The
leapt into combat with it and the next wave of lava men.
As the party faced off with the elemental, the gnomes
returned in suits that looked to be made from metallic sheets. They also were
carrying large barrels with cranks and strange nozzled hoses attached to them.
They set up and began to crank. The hoses filled and the gnomes aimed the
nozzles at the various fires and cracks spewing magma within the room. Water
spewed from the hoses and soon fire became smoke and steam.
Meanwhile….the party, now hot and burnt in places, finished
off the elemental and tried to catch their breath. Sadly, they had no times as
another wave of elemental creatures arrived. This time a flight of lava mephits
fly into the forge spewing lava breath everywhere. The party began to swat them
out of the air while the gnomes continued to fight the spreading fires and cool
the cracks spewing lava. As the last of the mephitis was dispatched the party
quickly renegotiated their equipment purchasing terms. Dimble happily would
give them the equipment for free along with an extra 500 gold coins if the
party would continue to help. Continue to help? It seemed as though they had
finished off every fire creature to travel up through the magma. Well that was
until there was a rumbling in the ground.
A small crack split open wide and a wave of lava poured
forth. Riding atop this wave was a giant amalgam of giant snake, humanoid
torso, fire and smoke wielding a giant flaming spear. A salamander. A n
elemental creature of fire and evil! It
was almost like Dimble was expecting a guy like this to arrive.
The constant waves of creatures and the heat had worn down
the party fairly well. Still they rose to the occasion and charged into battle
with the salamander. It took only a few moments for the extreme heat emanating
from the salamander to overwhelm the rouge (well that along with numerous small
untreated wounds). The barbarian and monk doubled their efforts to drive sword
and fist through the fire snake man creature. After a vicious series of Ki
infused punches and a pair of devastating sword strikes, the salamander was
defeated and slowly sank back into the lava he arrived from.
The forge (and the wounded rouge) had been saved. The gnomes
continued to work to put out the remaining fires, seal the magma cracks and
summon a new fire elemental for their magical furnace. The party was thanked
and paid by Dimble. He upheld their deal and would be creating and delivering
their brewing equipment free of charge. He then removed the number 300 from a
sign reading “ Days without an Incident” and replaced it with a 1.
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