The party arrives at the forge of the gnome Dimble
Greenbottle.
As they enter the forge they are welcomed by a gnome working
a desk. His face is red from the heat, he is wearing an apron and has several
mouse traps attached to his belt. This is odd, but he is a gnome and they have
a reputation for being eccentric. After introductions they are introduced to
one Dimble Greenbottle. He is also wearing atypical forge attire but has an
elaborate headpiece comprised of multiple telescoping lenses and has mouse
traps along his belt as well. AS the party looks around they notice all the
workers have traps, bells, padlocks on belt pouches or various other minor
deterrents on their person.
That is when the barbarian notices a small dragon humanoid
creature trying to rifle through his pack. Kobolds! The forge is infested with
kobolds! Well not infested as Dimble tells them. They are the lesser labor for
the forge. It seems he once saved a small band of them and they are indebted to
him. They act as “gophers” for the smiths and artisans. They are loyal and
useful, but they have a knack for grabbing small objects that are not secured
or hidden away. That explains the traps on all the workers belts. The party
secures their pouches and packs as Dimble shows them around the forge.
They soon realize why this forge is located ½ mile outside
of Ferrous Spur. The forges are not fed with coal, they are magma fed. Dimble
has somehow (company secret) been able to run pipes dep into the mountain and
pipe magma into and through his forge. This way they have an unlimited supply
of fire and heat for the forges. They can run the forges 24-7 if they want.
They have a constant source of heat for their metal work.
The downside is that occasionally there is a breach. What is
a breach? Well the party soon discovers that!
As they are about to seal their deal for the equipment and cost, a horrible wailing
siren begins. A mass of dwarves, gnomes and kobolds rush up from the lower
forges. Their clothes and hair is singed and in places still on fire. The shift
manager screams breach and pulls a series of levers. Door slam shut and several
gnomes rush down a hallway.
Dimble turns to the party and asks for some assistance. He
explains that occasionally elemental
creatures will travel up with the magma. He would be eternally grateful if they
would help. He even offers to discount his prices for any assistance. Well that
is enough to get the party motivated. They head down to the lower level to see
what help they can offer.
Once downstairs they see several forges where all manner of
weapons, armor, equipment and contraptions are being created. They also see
several small cracks in the stone where magma is pouring out into the forge.
The middle of the room appears to house a giant furnace with several pipes
protruding out of it. The furnace is glowing red and has a plethora of magical runes carved into it. The
runes are glowing blue and then occasionally blink out of existence. This
is what Dimble and his crew are racing
to fix. The party is tasked with stopping the small humanoids made of lava and
fire that are setting the room ablaze.
Several minutes later and the lava men have been dispatched.
It was then that a second wave of lava men arrived and the runes on the main
furnace all “blinked” out of existence. This lead to a small explosion and the
unleashing of the fir elemental housed within it. Dimble and his crew raced off
down a hallway. The party had no idea what the gnomes were doing, but they did
have a fire elemental facing them so they did what they are known for. The
leapt into combat with it and the next wave of lava men.