Thursday, April 10, 2014

Why Hordes and Warmachine #2




Another reason I dig the Hordes/Warmachine games, is freedom of choice. There is only one model that you must bring to the tabletop, a warcaster or warlock. After that there is only a point limit that must be agreed and met. Say you want to run all monsters and robots. You can. If you want all troopers and units, then go ahead. If all you want is single models, then go nuts. There are very few army list restrictions and so far all I have seen is force allowance (how many of a certain unit may be fielded.) You are not forced to take certain amounts of any one type of unit to build a force. The freedom to build whatever force you like is great.





Even better there are actual themed lists for each warcaster/warlock in the game. These lists give minor buffs and/or benefits in game. They also highlight and mesh well with the chosen force leader. This gives new players a bit of help when looking for unit choices, synergy between units, beasts and warlocks. Personally, I am a, "Oooooo I like that model. I want to use it!" Maybe theme lists aren’t that important for me. That isn't to say that a themed list won't appear sometime in the future (a future Mortenebra Infernal Machine theme list with 4+ helljacks looks fun!).

Then there is the fact that every warlock/warcaster in a faction is different. They have face beaters, spell slingers, buffers/de-buffers, infantry based, tricksy and robot/monster based casters. Every faction in these games has a mix of these. No two faction leaders play the same. Having a different play style with the swap to a different leader is pretty damn great.

Just a few more reasons as to why I have become a convert to the world of Privateer Press.

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