Saturday, June 15, 2013
Gave the Eldar codex a quick review and was pretty shocked by a few rules, guns and stuff. This is all good for Eldar, bad for opponents and some is a bit confusing.
We are all Black Guardians now!
The change to WS 4 and BS 4 for all the Eldar is big! The lowly Guardians, jetbikes, and all vehicles now fight and shoot as well as their evil counterparts and all Marines. Being hit on 4+ instead of 3+ also helps the lowly Guardian in close combat. They still are not world beaters, but this can help them survive a bit better.
The rise from 50% to 66% is a big jump for shooting. It makes Guide not such a must have power. It is still super useful, but with BS 4, it isn’t as necessary.
Friday, June 14, 2013
E3 has passed by again, and this was the first year I didn’t pay it a ton of attention. It is due to G4 being non-existent. The daily 3-6 hours of E3 coverage was missed by me. There was also the new XBOX and Playstation console stuff that I’m not excited about. I will wait to see how and what comes out on the systems before I get interested. Plus there are always bugs and issues with a new system release. I also want to stay away from all of that crap.
Having to wade through the interweb for my E3 coverage was a bit annoying. Guess I’m lazy and just would like one person, place, site, channel or what have you to compound everything for me to look at. The interweb is really hit and miss with coverage, but it is what it is. At the end of the week there are a few games that have peaked my interest and a couple that make me scratch my head.
Thursday, June 13, 2013
One of the bigger changes to the Chaos codex was the 60% drop in the points cost of bikes. This decrease comes with no real negative which is cool. These are the same Marine bikers we all know with just a Chaos twist.
This unit follows all the rules for motorbikes. They are also basic Marines and have all 4’s where it matters, one attack, one wound, a 3+ save and leadership 8. They are toughness 5 as they are bikers. They are armed with twin-bolters (on the bike), all the usual grenades, a bolt pistol and a close combat weapon. They start with a unit champ who has all the same stats but with 2 attacks and leadership 9. This squad starts as a unit of three for soixante-dix points. They can add up to seven more guys at slim cost of 20 points per squaddie. Yeah 20 points is dirt cheap for a Marine biker especially when compared to a basic jump pack/assault Marine and the bikers get so much more.
Tuesday, June 11, 2013
The vast wasteland of summer television is now upon me. The only thing I look forward to is the last few episodes of Breaking Bad in August and I have The Venture Brothers back after a ridiculous hiatus. Until the fall I say farewell to some shows and eagerly await the return of others.
I went into this series with no expectations. After watching all the episodes I left the same way. The story of Norman Bates sounded good, but the delivery wasn’t interesting. The biggest problem was setting this tale in modern day. It bothered me to no end. Why did they not set this show in the 40’s-50 like it should have been? There was just too many questions and not enough answers. I can get behind this premise, but it needs a balance. If every week is just more events and questions that lead to more events and questions why do I care? I did like Freddie Highmore’s take on Anthony Perkins, but that is not enough to make me want to watch more of this series.
Friday, June 7, 2013
Wednesday, June 5, 2013
The Heavy Bolter
Here is a heavy weapon that the G.W. writers cannot get priced properly, get players interested in, has replaced with better options and for some reason will not update. Why do people ignore this weapon? Why is it sometimes seen on vehicles and nowhere else? How can it me made better? Is there any hope for this all but forgotten heavy weapon?
The Heavy Bolter is a fairly basic anti-infantry weapon. At 36” S5 AP4 Heavy 3 it has great range, good strength, descent armor piercing and multiple shots. It can be a major concern for lightly armored infantry. It can even threaten some xenos vehicles. It can be taken by every Imperial and Space Marine (of whatever type) army and is a cheap heavy weapon. However, outside of the occasional vehicle sponson, why does it go unused?