What do you get if you grab a pair of long antenna, an armadillo-ish shell, a propeller, paddle tipped tail, set of four insect legs and an appetite for metal? You get one of the iconic monsters of D&D, the Rust Monster!
This creature has been around since the first edition of the game striking fear into the bravest of fighters and paladins. The appearance of the rust monster has had only a few minor tweaks over the decades. They have taken away it’s playful silliness and tried to give it a bit more menacing look.
It still retains the antenna, bulbous body, armored plates and propeller/ paddle tail.
The look is iconic, yet it not the look that players remember. It is the ability this guy has. See it loves to eat corroded metal and the more ferrous the better! If it touches metal then it turns it to rust and begins to snack on it. This is why every player who is armed and armored fears this creature. It is also why I have only ever thrown it out twice in my years of gaming.
I would love to use the rust monster more often, but it just has the feel of a screw the party or single player monster. If you have been playing for a while you have a good set of metal armor, shield or weapon ( magical or not ) you certainly don’t want to lose it. Well here comes the rust monster and “boop” there goes your magical metal armor or magical weapon during the game. This can neuter a melee character in a couple of rounds. Now you have a non-armed/armored ( more than likely since they are usually in the heavy arms/armor category ) having to run at a distinct disadvantage. Not to mention a possibly very perturbed player seeing his beat stick character neutered so easily.
Heck they have even given it an actual physical attack now. It has a bite attack, albeit a puny one. Previously it only ruined your stuff with no damage. Now it can try and bite while trying to destroy your stuff. Isn’t that fun!?
There are was around dealing with a Rust Monster. You know hit it from range. Do some magical shenanigans to it. Feed it that off weapon that you never use, but like to have just in case. Run as fast as possible in the opposite direction. That is if you are able to do any of these choices.