Wreck Age game with 7 other player review….or…..Why playing
with 7 other people really kind of sucks.
I saw an opening to try a post-apocalyptic sci-fi mini
combat game called Wreck Age. The game world sounds very Fallout but without
super mutants, VATS and the associated accoutrement.
Game play was described as a D6 system with rolls made from
various character stats. There are turns where players activate a single model
at descending initiative steps. During you turn there are a myriad of activities
to do: fight, shoot, search, climb, run, jump, throw ,interact with objects
and….pretty much anything you want to try with your little miniatures. At least
that is what was happening during our game. I had the pleasure of being the
only sober person who had never played before and soon that would become both a
blessing and a curse.
The game info |
The game objective was to meet and speak with some
travelling reporter who was just lucky enough to happen upon a town full of
various warbands. By doing this your warband could gain points toward victory.
There were also secret side objectives each warband would receive on turn two
that when achieved would score points. There were also chances to get points by trying to kill
the reporter, trade with the reporter or kill anyone the reporter had
interviewed.
We are farmers. DA, DA, DA, DA, DUM |
Warbands were chosen. I didn’t know/ care what to play, so I
was given a group of farmers. I was facing off against some crazed drug
carnival guys, another group of farmers, some feral beast handlers, a high tech
security force, a super scientist/doctor and his flesh slaves, Wreck Age’s
version of the Adeptus Mechanicus, some type of not Necromunda Goliaths and finally a wasteland squad of
police. Players deployed and I chose to
turtle up in a corner since I wasn’t sure who to play and what all my little
force could do. I wanted to be defensive and just react a bit on turn one. That
was my plan anyway. I did get a quick once over of my force with; a two hand
grenade guy, a shotgun guy, a sniper rifle guy, an actual mule and then a guy
with a beatin’ stick.
GAME ON….or…..when this all turns to loud drunks trying to
talk over each other
I quickly learned that playing defensive was a descent plan.
Five of the warbands turned on each other right out of the gate. The feral
warband, and my farmers devised a tenuiois alliance to just stay away from each
other and the rest kill themselves off. The scientist/doctor guys did their own
bit of exploring…like he had played before and knew more about what was going
on than everyone else. The combat started. The over talking/ yelling started. I
was confused about all the rules. The guy running the game was basically
herding cats….then it was turn two. Everyone receives their special objective
and the game continues like turn 1. Actually the game really continues to be a
mess until the end. It was really just a lot of shouting and a few drunk guys
not remembering if they activated guys, what turn it was, who their characters
were, etc.
Woo is this jerk coming around the right side of building? No idea, but a shotgun blast to the face will fix whatever his problem is. |
Free sight to start shooting everyone else! |
First hand grenade toss to wipeout that mess in the middle |
All I know is that I had to get points. I was told my pack
mule could be filled with stuff and moved off the board for points. That meant
I took a turn searching a building and loading “gear” I found onto said mule. I
was told I found 40 points (of what seemed a totally random number from the guy
running but whatevers). Donkey was ushered off the board to safety. I had my
sniper take position in the second floor of a building and began sniping other
players, the reporter and people she had spoken too for more points. My secret objective was to get at least one
of my guys into another player’s deployment zone by the end of the game. I
managed to do that as well for more points. As we hit the last turn I made a
run with my hand grenade guy toward the reporter and two interviewees. The plan
was to lob my last grenade and take out all three of the people there for more
points. Well that was until the
wasteland police force tossed a stun gas grenade at me and a rest of the people
in the area. Of course we all failed the check to not get knocked out. The game
ended with me sitting on 160. I thought I was sitting close to the top with
scores.
A cop tosses a stun gas grenade and knocks us all out. What a prick! |
The game ended and the guy who won was rocking 200
points!?!? How? What? Why?
Whatever.
Hell, even the next two guys down were 180 points each. What
were they doing? What did they do?
Whatever.
By the time it was done I was actually really glad it was
just over so I could just get away from these three drunk a-holes.
Wreck Age thoughts?
It seems like it is potentially a good miniature game.
However, I’m not entirely sure how it is played, and what can be
accomplished/done during the game. It seemed that the guys who played before knew
what to do vs. me and the drunks who were pretty clueless to the actual
gameplay.
The dude running the game seemed like he was just making up numbers on the fly when it came to stats, rolls needed to hit/wound/etc., the amount of points from searching for and or doing special stuff. It was very unscripted. I have no idea if that is part of the game too or was just something he was doing.
The dude running the game seemed like he was just making up numbers on the fly when it came to stats, rolls needed to hit/wound/etc., the amount of points from searching for and or doing special stuff. It was very unscripted. I have no idea if that is part of the game too or was just something he was doing.
The miniatures aren’t stellar for this game. They need a lot
of work. If I was interested in this game I would probably use the minis from
that Eden game. They are post apoc world and would fit Wreck Age really well.
Plus they would look 1000x better.
There might be a fun tabletop mix of RPG and combat game
here, but I’m not sure if I really experienced it properly.
Quick Aside…..
I love the fact Adepticon is very lax with booze at the
event. I enjoy the fact I can game and openly drink in a pretty chill environment.
However, the downside is you might get a game where three guys are blitzed,
confused and yelling over each other while playing. This would be the downside
of being very lax with booze at the event.
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