Tuesday, December 12, 2017

D&D motivation win!


Motivation.

When it comes to gaming where do you get it?

For me it is after finishing a book, comic, paging through a gaming manual past or present, after a movie or a long hike.
The best place to get motivation though is the players.

Right now I am running through a series of games that will eventually (hopefully) become connected. Then at the last gaming session the party tossed a curve ball my way.

They have accumulated some money like all D&D gamers do. After monthly expenses, replenishing sundries and buying any cosmetic items; they have little use for the remaining pile of coins. Well that is until the idea of starting a brewery is tossed out by the barbarian.

BY THE GODS A GENIUS IDEA IS BORN! It is so simple and yet has so many bits to make complicated!










Motivation for games driven by the players wants and needs are so much easier to create. They can great little one-off games instead of a campaign where I kind of railroad the party in a direction, or a lengthy multi-session module.

This is where my motivation is taking me now. Who will build brewery? What if costs run over and they need to acquire more gold to get the job finished? Where will they get their brew knowledge? Do they want/need exotic ingredients? Where to attain the equipment to actually make booze? Maybe there is a rival brew house or a Roadhouse/ Brad Wesley villain issue? All this leads to a lot of little game ideas that are on the lighter and not long campaign side. Even better is when you need certain players there to make the campaign move, and they can’t make….then you have a one off brewery build adventure.

Player motivation is probably the easiest and best type there is when creating games.

A big thanks to my players for this idea.


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